In elementary school, in case of fire you have to line up quietly in a single file line from smallest to tallest. What is the logic? Do tall people burn slower ?" -- Warren Hutcherson
The Dolphin team has been working hard for the last few weeks and Daco was kind enough to compile revision 609 of the Dolphin SVN.
There are too many changes to enumerate them all (see SVN changlog here) but you will notice improved graphics and sound in alot of games. Also, Masken (author of WhineCube) has been contributing to Dolphin by adding some preliminary Wiimote emulation. It is not functionnal yet but we should see promising results in the near future.
Finally, please remember that this IS NOT an official release.
Gabest, the author of the wonderful PS2 plugin called GSdx, has now released a CDVD plugin for public consumption. Not much is known ATM, but PCXL-Fan has a little something to say about how well this plugin works:
Cut scenes are alot faster compared to peops as is startup time for games.
Compared to peops what I found was:
Tales of Legendia Opening sequence more than doubled in frame rate.
FF12 opening sequence was 75% - 100% faster.
Dragon Quest 8 opening sequence FPS were about 50% faster and weren't nearly as erratic.
Metal Gear Solid 3: Subsistence Disk 2 Intro sequence is exactly the same speed.
Note: dual layer not supported yet, iso file must have 2048 byte blocks.
» Thanks to raziel1000 for the heads up
» Download CDVD by Gabest 0.1.0 here
» The latest info on all of Gabest's plugins can be found in this thread
I know, I know. News has been a little slow. SUE ME!!! Coming out of a small hibernation, I bring you an update to a Nintendo DS emulator known as DeSmuME
General/Core:
Some fixes in core (New SMB don't freeze now) [CrazyMax]
- Some optimizations in code [CrazyMax]
Windows port:
Changed graphics render core to DirectDraw (work faster) [CrazyMax]
Some fixes in 3D core OGL (fixed textures) [CrazyMax]
» Thanks to Innocence for the news
» Download DeSmuME 0.8.0 Beta2 Build 08-09-10 here
» Visit the DeSmuME WIP site here
JPCSP is a new PlayStation Portable emulator written in Java and created by shadow and his crew. In the last couple of weeks, new developers have joined the team and the results are already showing. JPCSP can now boot alot of homebrew demos after just 2 months of work. Here are some screenshots of the latest progress :
» Comment and discuss JPCSP over at there forums
» You can speak with the devs on IRC at #jpcsp on EFnet
The last week has given us some nice updates in the X-Box emulation scene. First, blueshogun96 has updated his branch of the CXBX source. He posted this over at General-Emu :
finally got a chance to upload my branch to the SVN yesterday. The update includes the changes I've added over the past year. I never had a chance to do this until now. Beware that builds from this branch are still beta and hence not stable enough for a release of any kind. Use them at your own discression.Now for the changes:
Increased support for SDK 4627 and all of it's "relatives"
A minor increase in compatibility for commercial games.
Started support for DirectSound3D (Highly unstable, not yet fully functional and can cause crashes). Must be enabled in the source prior to compiling.
Support for many new texture formats.
Fixed some issues with apps that use DirectMusic. Timing is still inaccurate!
Added multiple new kernel functions.
Fixed some SDK 4721 and 4928 "oddities" with certain APIs
Possibly more things I can't remember.
Some other things that need to be done:
EmuIDirect3DDevice8_GetProjectionViewportMatrix was added, but needs verification.
The hex values of some D3DFMTs can change from one SDK to the next. Easy to add, but I always forget
Add support for multiple thread notifications. This will fix one problem with Blood Wake.
Add a more SDK 5558 API support so that BattleStar Gakactica NTSC version.
The shader parsing code really needs to be updated.
Incomplete NtCreateFile emulation code is STILL giving us major problems (false dirty disc errors)!
Also, shogun_nihon has noticed that a new branch in the CXBX source has appeared. This branch is maintained by Nisse (which reminds me that I should set both of them with emu author stars :o ). Most noticeable changes is that Futurama is now playable as you can see in these screenshots.
» You can find blueshogun96's SVN here
» And Nisse's branch is located here
Innocence has let us know over in this thread that a new version of iDeaS has been released. iDeaS is one of the more advanced Nintendo DS emulators and can run quite a few commercial games. Here are the changes for this release :
Fixed bug in OBJ Bitmap.
Fixed bugs in SaveStates routines.
Fixed bug in BEGIN_VTXS register.
Fixed bug in VRAMCNT_* registers.
Fixed bug in Frames Skip routines.
Add Support for 2D render PlugIn.
Add Console Output for debugger.
Add support for Guitar Hero Grip.
Audio changes :
Fixed some bugs in resampling routines.
Fixed bug in SaveStates routines.
» Download iDeaS 1.0.2.6 beta right here on NGEmu!
» Visit iDeaS's website here for more information
I'm doin a little catch up on the news.
A new version of Demul was released earlier bringing it up to version 0.4.7a. I did not find a changelog so I guess you'll have to try it out and find out how it performs for you.
A new WIP build for VBA-M has been released, based on revision 595. This one sports the following changes since svn 589.
SVN595 Download & Infos (Win32/MFC/Linux) Change since last build:
[Mudlord] FIXED: Icon issue in options in Qt4 GUI system
[Mudlord] ADDED: Directory options in Qt4 GUI system. Yay.
[xkiv] Sorry, got carried away and forgot I had some private changes here. Reverting this part of previous commit.
[xkiv] SDL build/configuration patches (martinultima, chrono): http://vba-m.ngemu.com/forum/gbc-cheats-...t-193.html
[spacy51] CHANGED XAudio2 config dialog device listing not sorted by alphabet anymore
[spacy51] FIXED XAudio2 config dialog did not show current device OnInitDialog
Gabest released another version for his GPU plugin for PCSX2, GSdx. As usual, no specific changelogs available, "only" a hefty number of fixes and improvements, judging from people's feedback in this thread
Note: recent DirectX runtimes may prove necessary. DirectX can be updated through the Web Updater or the up-to-date DirectX installer
Dark-Alex has taken upon himself to bring PSP owners another update for the universal unbricker known as "Despertar del Cementario". Version 6 includes a hefty number of changes
changes in v6:
Now installs 4.01 M33-2
Change of core. Now it uses
4.01 M33 core. This fixes some TA-88 crashing because of 1.5/3.40
kernel. Note that there are still other kind of newest TA-88 which
cannot boot DC at all.
GUI of both installer and DC itself changed to a xmb looking one.
Added the option "Test M33" which boots 4.01 M33-2 from the memory stick.
Note: it is very important to read the included readme.txt file carefully (instructions included).
» Check out Dark-Alex's PSP page » Download Despertar del Cementario v6 here Thanks to ThisDude and heatblazer for the forum notificiations
Once again, Nherve came up with a nicely performing plugin for plugin-based emulators. This time, an HDD plugin for PCSX2. Here's what Nherve says on his results so far:
"As the title says, you'll have a HDD plugin very soon. I already got my
plugin to work, but there're a few issues that I must resolve before
releasing. Before, it didn't work, but I was using a size of 2 GBs,
when changing to 8 Gbs, it worked (yes, HDD size is selectable).
1 - HDLoader always prompts me for formatting, no matter if the HDD is
already formatted. Maybe this is because I don't emulate EEPROM, maybe
it's a bug with saves. Any tip will be welcome.
2 - The CDVD plugins don't support changing DVD while PCSX2 is running,
so I can't copy any game on my emulated HDD. I think I'll have to
either modify an existing plugin or write my own.
But, when these issues will be solved, I'll release this plugin.
Feel free to tell if you think a HDD plugin would be useful or not."
Check out this thread for updates on Nherve's HDD plugin
Quoting gramhams' response to Chrono Archangel about the status of his Java-based Playstation emulator (whose source code is planned to be released at some time):
"Yes, the emu is alive and well, though I have not had much time to mess with it (been very busy)
I have asked a bunch of friends to help me get a website together, and
get it out there. A few people have pinged me online and I have even
sent a few the code to see if they can get it running AOK, but most
haven't checked back.
It works great... Vista & Java don't play well together with
DirectX which slows a few things down, so I want to throw together a
Java3D or JOGL display which does the 2d VRAM -> screen blit. This
may speed up OS-X which used to be slow too, but I haven't checked in a
while.
P.S. I really want people to work on this, so I want it out there (I
don't even really care about cleaning up some of the uglier code now),
I just haven't had much inclination to work on software outside of work
:-(
P.P.S. I talked to a buddy about making the website happen, so hopefully things are in motion"
Another update from Lino. Version 1.0.2.5 for Linux features a couple updates to plugins, include a new WiFi plugin, the changes of the Windows build, plus the following: