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#1 (permalink) |
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Registered User
![]() ![]() Join Date: Aug 2003
Location: Quebec, Canada
Posts: 101
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There's some progress with Halo in the latest CVS source tree. You can now get to the menus with it. (Debug mode only though) The game crashes after you select your difficulty level. They appear all screwed up on my system, but at least there is some progress. I have included a few screenshots to demonstrate the current state of the emulation. |
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#2 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2004
Location: Russia
Posts: 244
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Hmm... Looking weird...But anyway good progress.
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God didn`t create humans. Humans created God. CPU*AMD Athlon XP 1700+ @ 2.4Ghz [12x200]* MainBoard*EpOX EP-8RDA+* Memory*512Mb DDR400 PC3200* Video*ChainTech GeForceFX5600 128Mb* Audio*Creative Sound Blaster Live!* Drive*DVDRW LiteOn SOHW1673s 16x6x16* HDD*Seagate 120Gb 7200RPM + Maxtor 80Gb* OS*Windows 2K Pro SP4* DX*9.0b* ------------------------------- *PlayStation2 SCPH50008 |
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#3 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: San Diego
Posts: 180
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zomby, you spilled the beans a little early :> yeah, halo is making good progress. there are issues (probably simple swizzling problems) with textures; but other than that, halo is able to boot up very fast so it is mostly minor fixes to get the menu working really nicely. then i'll get it in-game and see what new fun there is to fix. halo likes to modify it's textures at unusual times, which had me scratching my head until last night when I put in a fix and suddenly everything started showing textures. |
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#5 (permalink) |
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Translator
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2003
Location: Israel
Posts: 1,959
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Yea, looking good & nice to hear from you guys. Keep up the great work
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"..Did you win?" "I lost." "You dumbass! You're still alive, You won!"
![]() "I couldn't protect anyone, And i couldn't defeat those who wounded us." I LOST. |
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#8 (permalink) |
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Registered User
![]() ![]() Join Date: Apr 2002
Posts: 213
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This is big news, halo is starting to show something (thinking to self), long live halo
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![]() Abit Motherboard w/800 FSB P4 3.4 w/HT 1mb L2 @ 4.0 GeForce FX 5700 Ultra Emprex 8x DVD+-RW 250gig Maxter HD 80gig Maxter HD 1 Gig DDR 3700 SB Live
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#9 (permalink) |
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disassembler
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Somewere
Posts: 1,056
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caustik, Does Halo use the same Dev pack as toruk or are other games made with other dev packs starting to fall in place? ps you rock.
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CPU: Intel Core2Duo E8500 VIDEO: GeForce 8800GT RAM: 2 gigs DDR2 800 Onboard Sound HHD: 4 of verious sizes **Dolphin's webmaster and admin http://www.dolphin-emu.com/ For latest news** |
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#10 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2003
Posts: 159
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No, it uses a different dev pack, it uses one of the first ones out there... Speeking of Halo i'll see if i can get a network sniffer on it to see what kind of network packets it runs. ( this will proly happen in the next 8 weeks) |
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#11 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2004
Location: Unidentified
Posts: 2,513
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Does it still play the microsoft logo upside down? Long live M$... yeah right! CXBX FOREVER and EVER!
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[Sagat] Windows XP x64 Pro | AMD Athlon 3000+ (~2.0GHz) | NVIDIA GeForce 6600 PCI-E | Realtek AC97 Audio | 512MB Ram | NVIDIA NForce 4-4X chipset | Seagate HDD 160GB | LG 8614 DVD-ROM | HP DVD 1040d CD/DVD -/+ RW w/ LightScribe [Raylene] HP dv2000 | Windows Vista Home Premium | Intel Core2 Duo @2.2GHz | NVIDIA GeForce 8400 GS 128Mb (Dedicated) + 1264Mb (Shared) | 3GB Ram | 220GB HDD GeneralEmu - December 27, 2005 and beyond! Shogun3D Interactive (I try to update it every day now) Shogun's Cxbx Dev Blog |
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#12 (permalink) |
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disassembler
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Somewere
Posts: 1,056
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well I do that kind of stuff for a living *sniffing packets* if you need help let me know.
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CPU: Intel Core2Duo E8500 VIDEO: GeForce 8800GT RAM: 2 gigs DDR2 800 Onboard Sound HHD: 4 of verious sizes **Dolphin's webmaster and admin http://www.dolphin-emu.com/ For latest news** |
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#13 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2003
Posts: 159
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That's an interesting liveng, hehe, nah its not high priority at all... i mean going from knowing what packets it sends to emulation them is a long way, and i'm sure caustik will rather be addin more xdk versions then network support for halo, so that we can use a pc to kick my friends in a lan game, considering how much better a mouse/keyboards is the a ny controller.
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#17 (permalink) |
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disassembler
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Somewere
Posts: 1,056
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how would it be illegal? I never heard of that law before "Section 1: Sub Par 4: Packet sniffing of any game is deemed illegal" lol its not.
__________________
CPU: Intel Core2Duo E8500 VIDEO: GeForce 8800GT RAM: 2 gigs DDR2 800 Onboard Sound HHD: 4 of verious sizes **Dolphin's webmaster and admin http://www.dolphin-emu.com/ For latest news** |
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#18 (permalink) |
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disassembler
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Somewere
Posts: 1,056
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Also, I would think that the tpc/ip udp protocol would be the "same" as windows 2000/xp so emulating it should be easy. Key word is should be tho :-p
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CPU: Intel Core2Duo E8500 VIDEO: GeForce 8800GT RAM: 2 gigs DDR2 800 Onboard Sound HHD: 4 of verious sizes **Dolphin's webmaster and admin http://www.dolphin-emu.com/ For latest news** |
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#20 (permalink) | |
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disassembler
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Somewere
Posts: 1,056
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Quote:
Well... Id gotta say there is nothing easy about what they are doing with cxbx. Id say read up on how it works. I think its harder then other emulators but with a huge pay off in speed in the end.
__________________
CPU: Intel Core2Duo E8500 VIDEO: GeForce 8800GT RAM: 2 gigs DDR2 800 Onboard Sound HHD: 4 of verious sizes **Dolphin's webmaster and admin http://www.dolphin-emu.com/ For latest news** |
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