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« 10. August 2008 »


Gameboy Advance VBA-M svn 595 released
Posted by: Hard core Rikki at 6:05 pm CET
A new WIP build for VBA-M has been released, based on revision 595. This one sports the following changes since svn 589.

SVN595 Download & Infos (Win32/MFC/Linux)
Change since last build:

[Mudlord] FIXED: Icon issue in options in Qt4 GUI system
[Mudlord] ADDED: Directory options in Qt4 GUI system. Yay.
[xkiv] Sorry, got carried away and forgot I had some private changes here. Reverting this part of previous commit.
[xkiv] SDL build/configuration patches (martinultima, chrono):
http://vba-m.ngemu.com/forum/gbc-cheats-...t-193.html
[spacy51] CHANGED XAudio2 config dialog device listing not sorted by alphabet anymore
[spacy51] FIXED XAudio2 config dialog did not show current device OnInitDialog

Note: If DirectX runtime is missing
http://vba-m.ngemu.com/vbam/vbacompiles/...pdater.zip
» Download VBA-M svn 595 from here
» Check out the VBA-M homepage  

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« 13. July 2008 »


Gameboy Advance VBA-M SVN 583 released
Posted by: Bobbi at 11:26 pm CET
The VBA-M team has released yet another update to their emulator. If you haven't heard of it yet, VBA-M is based on the VisualBoy Advance source code and aims to add all the functions from other mods into the emulator plus fixing other bugs.

Here is what has been changed in the current version:

  • Made the option "File->Load Game->Do not change battery save" work for GB/C games as well as GBA games in the Win32 port (Spacy)
  • Fixed building in GTK port (bgk)
  • Fixed XV output for cards not supporting the XV_AUTOPAINT_COLORKEY parameter in the GTK port (bgk)
  • GBC battery fixes in the core (chrono, Squall Leonhart)

» Download VBA-M SNN 583 now.
» Check out the project page for help and support.


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« 17. June 2008 »


Gameboy Advance VBA-M SVN 577 released
Posted by: Bobbi at 10:36 am CET
Lots of work has recently been spent into the Gameboy Advance emulator VBA-M, which is (as the name suggests), based on the popular but discontinued VisualBoy Advance. It seems the team is making good progress and some of the fixes done to the code already improve the compatibility! Let's take a look at what the change log of SVN 577 promises:

Win32
* Fixed Xaudio2 crash (Spacy)
* Overhauled authenticity system. Special thanks to byuu for advice and testing (mudlord, Nach).
* Cleaned the OpenGL code up (mudlord)

Linux/GTK: (bkg)
* Disabled RGB overlays in Xv mode
* Improved icon installation, thanks to joneslee
* Now building without the debugger can be done
* Fixed building without BKPT_SUPPORT
* Fixed misspelling in about box
* Disabled buffer overflow warning
* Modified directories dialog so it uses GtkFileChooserButtons
* Now uses supports displaying of recently used files
* Removed BMP screenshotting
* Uses GTK stock items for menus
* Updated credits

Great work VBA-M team! Should you get an error on startup about a missing d3dx9_38.dll file, you can install that one by using the DirectX 9.0c web updater!

» Now go ahead and give VBA-M SVN 577 a try!
» You can leave your feedback in the VBA-M forums.


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« 21. May 2008 »


Gameboy Advance VBA-M (svn revision 515) released
Posted by: Hard core Rikki at 8:18 am CET
The VBA-M team released a new compile from the svn tree. Revision 515 features a significant number of Linux-specific changes.

QT:

  • Fixed up Qt4 project file
  • Started preliminary Qt4 directory dialog in options

Linux:
(new/changed functionality is mostly described in the new file doc/ReadMe.SDL.txt)

  • Reworked rewinds
  • More schemes for save/load keybindings
  • Savestate backups
  • Per-gamepad autofire (binds to a button on the real pad/keyboard)
  • Allow adding cheat codes from commandline
  • Allow adding IPS patch files from commandline
  • Fix bug in configuration for pad 4
  • Configurable default scaling of window size for openGL (when filter=0)
  • Assorted code cleanups (using DEFINEs instead of literals, factored-out chunks of code from the big switch to functions, ...)
  • New switches for muting sound (CTRL+S), toggling cheats (CTRL-E)
  • Added timestamp to console messages
  • All messages go to console, even if they go to screen
  • Some messages no longer go to screen
  • Added new options: Joy#_AutoA, Joy#_AutoB, openGLscale, saveKeysSwitch
  • Fixed maximum value for rewindTimer.

Win32/MFC

  • Updated about info
  • Added GBA_LOGGING for debug build
  • Added some fun.......

» Check out VBA-M's homepage
» Check out VBA-M's development forum
» Download VBA-M rev515 here


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« 15. November 2007 »


Gameboy Advance Welcome at NGEmu VBA-M
Posted by: Bobbi at 12:20 pm CET
Today, I'd like to welcome the crew from the most promising Gameboy Advance project out there to the NGEmu network: VBA-M. If you've been living under a rock for the past weeks, here is a quick summary of what this project is all about (thanks TCS):

VBA-M is a build headed by mudlord (and a few other great coders) that aims to incorporate most, if not all seperate builds created by other emu authors (VBALink, VBA Smooth, VBA Spacy, etc.) after Forgotten left the team and intends to put them all into one version. I myself am very interested in this project and I hope that mudlord sticks with it long enough to make it stable, so I can make this version of the VBA the one that I use all of the time.

So ladies and gentlemen, point your browser to the new adress http://vba-m.ngemu.com and add the adress to your bookmarks - I'm sure we'll see lots of exciting things from this project soon.


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« 08. November 2007 »


Gameboy Advance VBA-M project shows progress !!
Posted by: Hard core Rikki at 4:12 pm CET
A new project has seen the day recently, and shows signs of nice progress, under the supervision of Mudlord (current developers registered with the project: mudlord, DJRobX, jbo_85, Nach), and welcome contributions of MasterPhW and Squall-Leonhart.
 
VBA-M is an attempt to retrofit most improvements that originated in VisualBoy Advance forks like VBAlink, VBA-S and others, into an integrated, all-in-one version of VBA.
With the official VisualBoy Advance pretty much in continued hiatus, VBA-M shows signs of looking like a nice alternative to having to rely on different forks for different features.
 

 "Our goal is to improve upon VisualBoyAdvance by integrating the best features from the various builds floating around. Unfortunately work on the “official” project seems to have stalled. Independent developers have added excellent features to VBA, but seem to have done so individually. The source codes for many of these forks seem to be abandoned, outdated or missing altogether. We aim to preserve all of the hard work done by these developers to make the already great VisualBoyAdvance even better!

Our current source includes:

- Improved video modes and filters (Spacy)
- VBA 1.8.0 GB/GBA emulation cores (VBA Team)
- Improved audio core (Audio CPU core by Blargg, added by Kode54)
- Sound interpolation (Kode54)
- Assembler-core HQ3X and HQ4X modules (Maxim Stephen, added by DJRobX)
- VBA Linking (denopqrihg)
- Multi key assignment: Assign both a joypad and keyboard (or multiple keys) to one function. Also no longer erases joypad settings when joystick is unplugged.
- Fixed vsyncing issues in Direct3D mode caused by lockable backbuffers (DJRobX)
- Monitor sound buffer and skip frames when it gets low, prevents sound corruption when sound clock is slightly faster than video clock and using vsync (DJRobX) "
 
 
 
The project's SVN is located at:
https://svn.bountysource.com/vbam/
 
The SVN can be browsed online at the following url
 
 
VBA-M is still under development.
Progress and updates on VBA-M can be followed in this thread.
Advanced feedback is welcome, especially from developers interested in contributing to the retrofitting effort ;)
 
  

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« 04. November 2006 »


Gameboy Advance No$GBA 2.3a released!
Posted by: Chrono Archangel at 9:08 am CET
After 3 months of inactivity, No$GBA finally sees a new release. No$GBA is both a GBA and a Nintendo DS emulator. As usual, here is the enormous change log:

nds/help: nds-bitmaps can be wrapped (that unlike gba-bitmaps) (thanks remi)
nds/video: emulates optional wrap-around (area overflow) for nds bitmap-modes
nds/video: emulates read-only 2d-engine-b ports as read-only (thanks remi)
nds/3d: texture transformation mode 1 supports negative m[8,9,12,13] values
nds/3d/boxtest: fast onscreen pre_check on any of all 8 coordinates of box
nds/3d/boxtest: fast offscreen pre_check on all 8 coordinates of whole-box
nds/3d/boxtest: fast offscreen pre_check on all 4 coordinates of box-face
video/speedup: faster bg drawing when special effects disabled (blend/bright)
reg/home: moved all users to usa, avoids paypal-german-language-service (remi)
reg/full: new parity and decrypt.jpg encryption by headless marching soldiers
reg/full: discontinued free nds-updates for older (than 12 months) gba-users
reg/full: registration tool auto-generates invoices for commercial users
reg/home: new file-ext .key (some servers now declare .bin as potential virus)
sync: forces machine_switch on retrace, forces to be 1st machine after retrace
gui/f1_key: HELP_FORCEFILE instead HELP_CONTENTS (preserves current chapter)
webpage: added donate buttons on gba,msx,cpc,nes,2k6,zx8,c64 freeware pages
email: new email address - please do NOT put it online - due to spam problems
nds/3d: bug-fixed GX "nop" command (to have 0 parameters, instead 1 parameter)
emu/help: described + emulated gba/nds7 dummy cp14-icebreaker (prefetch data)
nds/cpu: emulates cp15 ctrl bit15 (pre-v5 ldr/ldm/pop pc.bit0=thumb disabled)
cpu: emulates/ignores misaligned r15 in LDM [Rb],r15 (with optional warning)
nds/help: added some basic specs on DS Memory Timings (in DS Various chapter)
nds/3d: bugfixed texture transform (imul_op=64bit, instead imul_eax,op=32bit)
cpu: emulates empty rlist (load/store r15 on ARMv4, Rb=Rb+/-40h on ARMv4/v5)
cpu: emulates writeback-base-included-in-rlist (for all stm/ldm/v4/v5/tmb/arm)
cpu/help: added info on invalid rlist's for ARMv4/v5 THUMB/ARM LDM/STM opcodes
cpu: bugfixed arm9 q(d)add/sub (xor 7fffffffh instead 7ffffffh, one more f)
nds/sound: emulates sound output speaker routing and speaker stereo panning
nds/sound: emulates sound-hold (freezes output until hold=0 or next re-start)
nds/sound: optionally mono output, optionally disabled, on machine 1 only
nds/sound: allows "dumb loops" when reading non-irq-timed sound status regs
nds/sound/help: described hold flag (can't hold on restart, apparently bugged)
nds/sound/help: described the two different ch(a)+ch(b) addition outputs
nds/sound/help: described capture errors (both negative and overflow bugs)
nds/sound: emulates minmax clipping, fully emulates all sound capture errors
gba/sound: fixed small ch4 glitch (occured when only one stereo side was on)
gba/sound: bugfix: recurses channel 3 wave ram bank number/bank size changes
gba/sound: emulates minmax clipping, corrected channel-volume vs bias-volume
gba/nds/sound/help: rev-engineered Max Output Levels (psg/pcmfifo/bias/clip)
nds/sound: emulates capture (routing, adding, mixing, rounding, clipping, etc)
nds/sound: emulates sound loop+length and high accuracy frequency timings
nds/gba-slot/bugfix: memadr_sram (instead nnn=0Eh) (thanks Chow Kim Foong)
nds/sound/help: corrected sample frequency, explained length/loop registers
nds/sound: emulates channel volume, channel volume shift, master volume, bias
nds/sound: emulates pcm8, pcm16, adpcm, psg wave/duty, psg noise formats
nds/sound: emulates all write-only sound ports as such (reads as 00000000h)
nds/sound/no$fmw/emu: initializes bias=200h (as done by original firmware)
nds/sound: nds_sb_generate_sample invoked by NDS7 (not NDS9) as sound master
nds/bugfix: fixed arm9 halfmul opcodes (accidently exchanged opcode lsbs/msbs)
debug/disass: fixed smulxy opcode (showed up as "smmuxy" instead of "smulxy")
nds/sound/help: described SOUNDCNT bits 8-11 (final audio output selection)
» Download No$GBA 2.3a now!

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« 13. August 2006 »


Gameboy Advance NO$GBA v2.3 release
Posted by: Bobbi at 12:30 pm CET
I won't catch up on all news, I'll just update the news on a more regular base from now on; however, the release of No$Gba v2.3 adds compatibility for Nintendo DS emulation, so I thought it might be worth while being mentioned.
 
Some games are already compatible as you can see in the screenshots below, other features are still missing - here's a snipset from the release notes:
Hello to first no$gba version with NDS support. Parts are working fine, parts are under construction. The most important (missing) things to be aware of are:
 
Major Missing Features Sound, and WLAN emulation are still missing. Sound should be relative easy to implement. WLAN should be quite simple, too. I'd still need a second NDS console for testing communications. (...)
 
Things that work only with real NDS-BIOS-image The "decompression-with-callback" BIOS functions are currently working only if you do have a copy of the real BIOSes as ROM-images (see Installation and DS Xboo chapters). Encrypted ROM-images (with encrypted first 2Kbytes of the secure area) can be used only if the (full) NDS7 BIOS ROM-image is present (which contains the 1048h-byte decryption seed data).
Please keep in mind that, for legal reasons, we can't supply you with any BIOS images - so please make our lifes easier and don't ask for any.
 
   
 
» Download NO$GBA v2.3 now
» Check out the NO$GBA homepage for more infos about this release
» Big thanks to rockmangames and Dirtie for the news and shots!

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« 24. May 2006 »


Gameboy Advance No$GBA 2.2e Released
Posted by: Kirby at 1:12 pm CET
A new release of No$GBA is now avaliable for download
 18th May 2006 - version 2.2e
- no$fmw: detects post-header gap-size (typ. 0h,3E00h,4600h) (old: fixed 3E00h)
- dos: fixed v2.2d bug: init_gba_color_xlat_table (old: init_color_xlat_table)
- help: added note on possiblity to move nds7 ROM to (non-)secure area at 200h
- help: added note about blank secure areas (nintendo devkit, 800h zero-bytes)
- help: added cart.NEF/SRL/NLF-combo description in symbolic debug info chapter
- elf/cartloader: crash-fix (occured if newly loaded labels at code-window-addr)
- cartloader/cmdline: supports spaces in "quoted" pathfilenames (thanks peter)
- screenshots: fixed palette size (set to zero for true color) (thanks jasper)
- help: changed DMA 4 to DMA 3 (probably makes more sense, thanks jasper vijn)
- nds/debug: accepts labels below 2000000h (ie. ITCM labels, at 1000000h and up)
- nds/help/no$fmw: added chinese as extra language (newer/chinese consoles only)
- vram viewer: OAM redbox works at negative y-coordinate (thanks peter schraut)
- bugfix: joypad_adjust uses "@@seg" instead "vals" for [local_if_adr] access
- nds/tcm: 80x86 intrwait [dtcm+3ff8h] works if DTCM is off, or covered by ITCM
- nds/freeware: stores [memaccess_addr] (required for tcm/interrupt emulation)
- elf: ignores "@1234" and "@456" style dummy labels (used in ldr rd,=txt_ptr)
- nds/cartloader: shows warning on 2K-encrypted-carts (if missing biosnds7.rom)
- nds/cartloader: shows warning on faulty secure area (rom-offset below 4000h)
- cartloader/cmdline: accepts all "unpacked_extensions" (new ones: nds srl elf)
- elf: reload/recent files: reinitializes dsk_path (used to load source-lines)
- nds/controls: joyp/penirq works for BOTH arm7+nds9 (@@skipinp, old: @@skipadj)
- elf: shows continous source lines from ONE section (hides .nef DUPE sections)
- elf: ignores strange "$a" and "$d" dummy labels (found in some elf/nef files)
- nds/cartloader: supports cart.NEF debug info (for cart.SRL binaries) (if any)
- nds/cartloader: supports (not existing) nds-elf's with zero-based phys.addr
- internal/cartloader: replaced @@target_rom flag by pre_size detection values
- internal/cartloader: removed ancient @@elf_method load-by-section-headers
- nds/cartloader: accepts ext .SRL (nintendo's alias for raw .NDS rom-images)
» Special thanks to Nevermore
 
» Download No$GBA 2.2e here
» No$gba homepage

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« 11. May 2006 »


Gameboy Advance No$GBA 2.2d released!
Posted by: Chrono Archangel at 7:31 pm CET
Sorry for the delay guys. This version was released two days ago but with school and the finals taking most of my time, it's hard to keep the mainpage updated. But don't worry, I've only go one week left then its PARTY!!... euhh I mean work, work, work...
Alright, enough about me. Here are the changes in this release:
 
nds/tcm: reset during emulation does reinit memaccess_list (and rebuild_tcm)
gba/video: selectable GBA (dark), GBA-SP (med), DS-in-GBA-mode (bright) colors
nds/video: emulates backlight on/off/dimming (rgb_xlat per screen / machine)
nds/setup: optionally allocates debug-ver 8MB main memory (with reset/remount)
nds/help: described wifiwaitcnt (port 4000206h), and displayed it in f10-iomap
nds/help: spi 16bit mode bugged (only each 2nd byte appears in 8bit-spidata)
nds/iomap: added 32bit auxspi register in iomap (formerly 8bit whatever 1a1h)
nds/aux: emulates auxspi port (that still without any backup-memory emulated)
nds/help: added cartridge backup chapter, and auxspi in cart ports and iomaps
nds/realtime: raised from 50% to 100% speed (delays only on arm9, not on arm7)
nds/video: emulates alpha-flag (0=transparent) for direct color BG bitmaps
nds/iomap: expanded bg#cnt charbase value to bit2-5 (unlike GBA-style bit2-3)
nds/help: added debug_exception_vectors in irq chapter (27FFD9Ch and 380FFDCh)
nds/reset: stable multiple_ready initialization (libnds crashed each-2nd-boot)
nds/debug: allows stackinfo at non-3000000h region (ie. var nds9 dtcm region)
nds/metroid: metroid demo intro-movie is now working (bg bitmap & bitmap obj)
nds/iomap: fixed displayed sqrt_result register value (addr 2B4h instead 2A4h)
nds/iomap: fixed soundcnt and soundbias registers (addr 50Xh instead ecx+50Xh)
nds/video: fixed bitmap obj emulation (also displayed in vram viewer oam page)
nds/help: corrected 2D Bitmap OBJ description (boundary=8x8, not boundary=32) nds/video: emulates vram-display-mode (used for metroid intro / upper screen)
nds/irq/bios: nds-irq-handlers working without copy of real nds-bios-image
profiler: goto function always applied to CODE window (not data/stack window)
nds/profiler: treats FFFF0018h as nds9-irq (unlike 00000018h for gba/nds7)
nds/emudetail: higher emulation accuracy for read/write-able POSTFLG bits
nds/bugfix: fixed SWP opcode (metroid) (ecx was destroyed by anytcm handler)
 
» Grab No$GBA 2.2d right here on NGEmu
» Check out No$GBA's homepage

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« 02. May 2006 »


Gameboy Advance VBALink 1.80 beta0 released!
Posted by: Chrono Archangel at 7:05 pm CET
Thanks to Nevermore for letting us know about this release. VBALink is a modified version of VisualBoy Advance that let's the users play multiplayer GBA games by creating a link in between multiple instances of the emulator. Here are the changes for this release:
  • Wireless addapter over LAN (maybe even fast enough for Internet play .-)
  • Better connectivity
» Download VBALink 1.80 beta0 right here on NGEmu
» Visit the official homepage of VBALink here

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« 18. April 2006 »


Gameboy Advance No$GBA 2.2c released!
Posted by: Chrono Archangel at 4:50 pm CET
A new version of this GBA / NDS emulator is out. It features imporvements on the NDS emulation side. Here is the full changelog :

- nds/tcm/debug: accepts "odd" (non-16MB-aligned) dtcm-base without warnings
- nds/help: specified recommended TCM areas (emulation performance friendly)
- web: added "no$nds" iomap screenshots, changed "gbanotes.txt" for v2.2c
- dos/help: dynamically counts help line numbers, then allocates helpptrseg buf
- nds/bugfix: fixed crash on nds-to-gba switch (hack_win_sizes post init_addr)
- nds/controls: supports new x/y buttons, fixed normal joypad input on nds7
- nds/debug: adjust_addr supports iopt, vram, and dtcm/itcm (also for 80x86 swi)
- dma/nds: accepts large word-counts for nds9 dma transfers (max 200000h units)
- dma/nds: masks-out unused sad,dad,len/cnt bits of nds7/nds9 dma registers
- dma/nds/help: added note about nds7-dma having same restrictions as gba-dma
- dma/gba: fixed various "write-only" emulation glitches of various DMA ports
- dma/gba/nds: supports rarely used 8bit DMA port access (by ldrb/strb opcodes)
- nds/cp15: emulates fixed cp15 bits, mirrored/unified cp15-pu-region-registers
- freeware version: re-fixed error-count (ignores bios-bugs, thanks dave murphy)
- nds/debug: full iomap, 10 tabs (Lcd-A/B/3D,CpMem/SpiRtc/Snd,DmaTmr/IrqIpc-7/9)
- nds/help: added note about absent cp15 fast context switching extension (fcse)
- nds/help: added list of read-write/read-only cp15 control register bits
- nds/tcm: supports move/enable/disable/mirroring, re-supported JUMPs in ITCM
- nds/tcm: created separate dtcm/itcm/anytcm handlers, mounted where needed
- nds/ipc: help: added 16 word ipc fifo size, emu: "ipc-clear" sets empty-flag
- nds/3d/help: added new chapter with 3D video specs (about 70% complete)
- nds/3d/fifo/pipe/load/push/pop/mul: emulated basic 3D functions (by software)
- nds/tcm: emulates unused CP15 bits=zero, ITCM not-moveable, ITCM/DTCM priority
- nds/tcm/help: rev-engineered DTCM vs ITCM priority, and NON-moveable ITCM
- nds/memory: moved GBA-SRAM address to A000000h (unlike GBA-style E000000h)
- nds/memory: moved GBA-EEPROM expected address to WS0 (unlike GBA-style WS2)
- nds/memory: truncated GBA-ROM to WS0 (without GBA-style WS1, WS2 mirrors)
- snaps: fixed snapshot load/save (memadr_regs instead bugged v2.2 memadr_vals)
- a22i: definitions by "global equ $" preserve @@local labels (unlike global:)
- help/htm: eliminated unwanted TABLE-spacing that appeared around PRE sections
- xboo: fixed silly bug that crept into gba-xboo-mode (@@non_nds -> AFTER ret)

» Grab No$GBA 2.2c right here on NGEmu
» Check out No$GBA's homepage for more info about this emulator

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« 14. April 2006 »


Gameboy Advance VBA-S WIP 2006/04/14 released!
Posted by: Chrono Archangel at 11:43 am CET
Our buddy Spacy released a new version of his GBA emulator based off the popular VisualBoy Advance created by Forgotten. Here are the changes :
  • Migrated project and code to Visual Studio 2005
        - needed to make some code stricter
        - native manifest integration
  • Added speed configuration table
  • Added flash size option to emu tab
  • Fixed: Window size was reset after closing the options dialog
  • Fixed: speedupToggle will now be saved
  • Removed several setting menus
  • Code cleanup
  • Minor issues
» You can grab the latest VBA-S release here.
» Check out this thread to follow Spacy's progress

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« 15. February 2006 »


Gameboy Advance Gebea Release 12 is out!
Posted by: Chrono Archangel at 5:50 pm CET
Even though he's spending alot of time working on Dualis, Mic has released a new version of his GameBoy Advance emulator. This brings Gebea to its twelfth release. Here are the changes :
CPU: Fixed crashes when using SWIs in Thumb mode
GPU: Fixed some luma effect bugs
GPU: Rotoscale BGs are now drawn regardless of the color mode bit in BGCNT
GPU: Fixed some OBJ bugs
MMU: Fixed VRAM mirroring for 8-bit reads
» Download Gebea Release 12 right here
» Check out Gebea's Homepage

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« 13. February 2006 »


Gameboy Advance RascalBoy Advance v1.3.0.0
Posted by: Bobbi at 11:53 pm CET
hellmasterx was kind enough to inform us about a small bugfix release for the Nintendo Gameboy Advance emulator Rascalboy Advance, which has been released recently. This new version, which features some nice gamer as well as development features, comes with the following changes:
  • Fixed few bugs SaveState features.
  • Added Backup plugins.
» Check out our RBA section for more infos about this emu.

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« 11. February 2006 »


Gameboy Advance VBA-S build 2006/02/11 released!
Posted by: Chrono Archangel at 7:36 pm CET
Our buddy Spacy has made more changes to his version of the popular GameBoy Advance emulator VBA, originally created by Forgotten. Here's what's new :
  • Applied mhamanaka's patch for the jopyad config problems for japanese users
  • Updated DirectInput to version 8
  • Updated DirectSound to version 8
  • Changed DirectX Initializations
  • Updated GNU GPL info in every source file
  • Removed some remaining SDL code
  • Increased code's 64 bit compatibility
  • Fixed Tab order for Option Dialog
  • Dialog for video settings now working
  • D3D: Calculation of the image position is now done only once instead of every frame
  • Pre-defined full screen resolutions now keep the current bit depth
  • Pre-defined 1024 & 1280 modes work now with D3D
  • Replaced TheCloudOfSmoke's color set with a better one, made by PokemonHacker
  • Made fullscreen mode select code look better
  • Removed remaining GUID variables from DirectDraw
  • Added option to D3D to keep aspect ratio (affects windowed & fs mode)
  • Removed MaxScale option (it is useless in my eyes and hard to implement with matrices)
  • Updated about box
If the emulator asks for a file named d3dx9_28.dll, you can download it here and extract it into the main folder of VBA-S.
 
» You can also grab the source code here.
» For more information, check out this thread on our forums.

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« 04. February 2006 »


Gameboy Advance No$GBA 2.2b released
Posted by: Chrono Archangel at 1:53 pm CET
A new version of this GBA/NDS emulator is now available. No$GBA is stripped of its debugging features and is free for everyone to download. However, if you're a developper and you are interested in acquiring the full version, visit here.
Now here are the changes for 2.2b:
  • help: added credits in about chapter, uploaded gbatek v2.2b standalone version
  • help: removed question marks in video capture chapter (thanks christan auby)
  • help: added bios-dumping method, bypassing biosprot via 5ECh (thanks damien)
  • debugger: hides 2nd gamescreen in gba-mode, and activates it in nds-mode only
  • help: firmware settings RTC Offset, difference in seconds on time/date changes
  • debugger: shows debug window also on cmdline "no$gba file.gba" (unless hidden)
  • xcept: allows passme-entry-style jumps in 27ffxxxh area (mirrors of 23ffxxxh)
  • xcept: allows nds9_irq_vector=zero (only if itcm=enabled, and itcm_base=zero)
  • vram viewer: palette screen: adds engine-b-base, engine-button freshen_options
  • setup: autostart flag (in filemenu) saved with other options in ini/cfg file
  • debugger: search -> goto area -> exchanged 32K and 256K (thanks peter schraut)
  • vram viewer: supports new nds bgmodes (bitmap, large bitmap, rotscal-16bit)
  • dual cpu: provokes instant machine switch on any 27ffxxxh access (libnds stub)
  • cartloader: applies passme-patches only to NDS-header (not to GBA-header)
  • help: added description of bg#cnt size-bits for nds bitmaps and large-bitmap
  • bios: fixed 80x86 bios rlu/lz77 decoders (new v2.2 regr0_adjust damaged flags)
  • help: added KEY2 specs (semi-thanks darkfader for (obviously) incomplete info)
  • iomap/vram viewer: shows correct names of NDS video modes (text,bitmap,etc.)
  • lcd: supports bitmap base (in 16K steps), supports rotated/scaled bitmaps
  • no$fmw: fixed nds7 uninitialized r12, activated DST adjust, fixed DST apply
  • no$fmw: simplified nds7-bios-dump, works without nds-cart, thanks damien good
» Download No$GBA 2.2b right here on NGEmu
» Visit No$GBA's website for more information

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« 02. February 2006 »


Gameboy Advance Gebea R11 is out!
Posted by: Chrono Archangel at 6:33 pm CET
It has been over a year since the last release of Gebea, a GameBoy Advance emulator, but the author finally broke the silence. It is developped by the same guy behind Dualis, the Nintendo DS emulator. Here's the changelog:
CPU: Optimized Thumb emulation. Also minor speed improvements in ARM emulation.
CPU: Fixed various bugs.
GPU: Fixed a number of OBJ-related bugs.
MMU: Added the missing DMA0 channel.
MMU: Fixed some IRQ quirks.
..And probably some other things I've forgot about.
» Grab Gebea Release 11 right here
» Visit Gebea's website for more info

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« 22. January 2006 »


Gameboy Advance VBA-S Build 06/01/21 released
Posted by: Chrono Archangel at 9:06 am CET
Our buddy Spacy has updated his version of the popular VisualBoy Advance emulator. Here's what he had to say about this release :
Lately, I have been in the "mood" for coding, so I continued with VBA, anyway I dumped some crazy changes I made a while ago, because I totaly messes up the app back then xD Now to the interesting part. pokemonhacker made some changes to the CVS code, and these come ON TOP of beta 3, so it is newer than that. I described those changes in the change log. Remeber, this is a WIP (Work-In-Progress) Version, not a a stable one. Tell me, if you find some easy bugs in the application (that do not cover emulation itself xD)
Here are the changes in this WIP :
  • Switching the menu bar does not take ages in D3D full screen
  • Applied official CVS changes from January 19, 2006
  • - GB: fixed initial values for registers (tested on hardware)
  • - GB: added bugs on purpose that exist in hardware
  • - GB: added 'genericflashcard' option
  • - GB: added gbDrawLine()
  • - GB: fixed GB cheats compare code
  • - miscellaneous fixes
  • Code cleanup
  • Updated Minizip component to version 1.01e
  • New color themes only get applied if not in GBC/SGB mode
» Grab Spacy's build of VBA here
» For more information on Spacy's builds, check this thread

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« 04. October 2005 »


Gameboy Advance VisualBoyAdvance 1.8.0 Beta 3
Posted by: Kirby at 6:30 pm CET
It has been a long time indeed.  VisualBoyAdvance is back....with another release in hand.  Here are a few version changes I was able to dig up from the CVS repository (Note that there are probably more changes than what is said here):
  • Cleaned the gba.cpp code a bit (too much changed to list them).
  • Changed all the clockticks management. Internal emulation speed should be more accurate now (fixes some games that crashed, like Advance Wars 2 or Tennis no Oojisama 2003), some other should have less slowdown/flickering (Breath of Fire 3's underwater level, Mario & Luigi Saga's intro). Added pseudo-support for bus prefetch (still need to check how it works for all the cases).
  • Added a 3 lines delay between the time a BG is enabled and the time it is displayed on screen (Lady Sia 2's blue lines on water level bug).
  • Put the supposed correct settings in DISPSTAT and lcdTicks on bootup when no bios are used (or when bios animation is skipped). (Earthworm Jim 2 now boots up).
  • Added a rom mirroring option in the 'Game Override' menu. Enabling it for the 'Mini'/'Classic' series makes the controls respond properly.
  • Bit 15 of WAITCNT is now read-only (Donkey Kong King of Swing doesn't crash on some levels anymore).
  • Bit 11 and 15 of SGCNT (FIFO Reset bits) are now cleared.
  • Corrected a bug introduced in VBA 1.8.0 which would prevent a game from accessing the 0x10000+ area of VRAM (Duke Nukem & Need for Speed 2's flickering is gone).
  • Added a 'pseudo-support' for GFX modes 6&7 (but no games should use them).
  • Soft Reset is now working properly (it was broken when the prefetch emulation was added).
» Download VisualBoyAdvance 1.8.0 Beta 3 here
» VBA homepage

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