A new version of this PlayStation emulator for the open-source handheld console : GP2x. Here are the changes in 0.36 :
- Timings have been vastly improved. Or at least they seem to be. Let me know if compatibility goes down.I changed the way interrupts are timed in this release. Hopefully it improved performance!
- I added a cache to the CDR component. This allowed for the next improvement, and also gives a slight speed boost.
- Due to the CD cache I was able to run more CPU instructions per loop before running a interrupt. This gave a few more much needed FPS.
- Frameskip is still included in this release but no longer even attempts to work. It will be put back in when Unai's GPU is complete.
- Save states are working now. Though in a premature "state" (no pun intended).
You can download GP2PSX in this thread over at the GP32X forum. You'll also find alot more information on this project, like what the author's planning for the next release. So for those of you who own a GP2x, check it out!