shinra358's Recent Activity

  1. shinra358 replied to the thread NOT Anime.

    [media] This looks great and all but it doesn't look as realistic and the previous cgi ones before it.

    Jan 12, 2017
  2. shinra358 posted a new thread.

    XMen Mutant Academy Games No Longer Work in EPSXE 2.0.5

    XMen Mutant Academy Games No Longer Work in EPSXE 2.0.5. Black screen.

    Forum: Problems with Games

    Dec 23, 2016
  3. shinra358 replied to the thread Random Thoughts Thread. (Clean version).

    3rd time judge has threatened me to put contempt on my record because he says I didn't give him my mental evaluation from 2 years ago. The...

    Dec 15, 2016
  4. shinra358 replied to the thread Random gaming talk.

    Never has there been so much clipping in a FF game until now..... W. T. F.

    Dec 2, 2016
  5. shinra358 replied to the thread Random gaming talk.

    Guys.... I'm sad to report that the last boss and boss music..................................SUCKS. wtf SQUARE. We get all these summons...

    Dec 1, 2016
  6. shinra358 replied to the thread NOT Anime.

    except these are real issues that would happen in such situations. you really think the show would have survived past its first season if...

    Nov 29, 2016
  7. shinra358 replied to the thread NOT Anime.

    Ppl like you wanted this for the american DBZ. Look what happened to DBZ Kai. It completely sucked.

    Nov 29, 2016
  8. shinra358 replied to the thread Game News / Trailers.

    [media] FF9 = Nightmare B4 Christmas FFX2 = Charlies Angels FF11 = Lord of the Rings FF12 = Star Wars FF13 = Transformers FF15 =...

    Nov 29, 2016
  9. shinra358 replied to the thread Links and Guides to Custom Shaders for Pete's OpenGL2 plugin.

    A bit too close to tell, but I think I like the AA 4.o + ntsc more than the 4xMSAL + ntsc. First one seems more clearer while smoothing out...

    Nov 27, 2016
  10. shinra358 liked guest.r's post in the thread Links and Guides to Custom Shaders for Pete's OpenGL2 plugin.

    @SimoneT : I'm glad you found it useful. Nice idea about the shader level, i'm pleased with it. OTOH my previous implementation was useless...

    Nov 27, 2016
  11. shinra358 replied to the thread Links and Guides to Custom Shaders for Pete's OpenGL2 plugin.

    Anything you can add to the AA 4.o Shader + NTSC color or the 4xMSAL + NTSC color in order to rid the artifacts left while using Extended +...

    Nov 26, 2016
  12. shinra358 replied to the thread Revitalizing Games with ReShade.

    [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] https://postimg.org/image/qp7bfujr1/...

    Nov 23, 2016
  13. shinra358 replied to the thread Cemu - Wii U emulator.

    I hope they use the libretro common shaders in the future for their graphical enhancement support.

    Nov 21, 2016
  14. shinra358 replied to the thread Revitalizing Games with ReShade.

    [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] Damn Mike Tyson never looked sexier xD

    Nov 19, 2016
  15. shinra358 liked guest.r's post in the thread PeteOpenGL2Tweak - Tweaker for PeteOpenGL2 plugin w/ GTE Accuracy Hack!.

    This shader is quite specific, but i was able to merge some combinations (thanks to the meta shader support contributors). I can report the...

    Nov 14, 2016