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New Gekko work-in-progress

12K views 6 replies 6 participants last post by  Butz_san 
#1 ·
Hey - Out of boredom with life, I've been working on Gekko again for the past 6 months or so, if anyone has been perhaps interested but not noticed. I've made some pretty big progress since the GCN dark ages (with dual core and OpenGL support, half-fullspeed with just a pure interpreter). Just thought I'd share some of my progress, as it seems a lot of my work has been pretty isolated from the emu scene.







That being said, I really could use a hand with testing (my 1-2 testers are pretty busy as it is)... so if anyone is interested please send me a PM, or join my forum http://6bit.net/forums/, or #gekko on EFnet. Thanks :)

Oh, and, it's opensource now- http://code.google.com/p/gekko-gc-emu/
 
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#2 ·
I know this post is about 2 months old, but I was beginning to wonder if you were still around. Glad to know you're okay.

I wish I had more time for emus and stuff. The walls keep crashing to the ground around here. I'll survive, but I hate knowing there's stuff people are anticipating that I'm working on and can't finish...
 
#3 ·
The last update of this project was 3 hours ago xDDDDDD, which means that's full active :) Also, there's a linux version, I'm going to compile the emu and let you know how it goes xDD
 
#6 ·
Wow, it's great seeing other Gamecube emulators being worked on!
 
#7 ·
So far, I have tested 5 games and they worked, but I haven't been able to test more because I can't use the keyboard or the Jostick in the last revision of the emu :(
 
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