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nGlide 1.03 with COMBINE support

2K views 5 replies 3 participants last post by  P3rf3ct_Zer0 
#1 ·




Zeus, as allways, doing an amazing job.

Glide2:
-added support for Pro Pilot 99
-added support for Pro Pilot 99 (Demo)
-added support for Requiem: Avenging Angel
-added support for Requiem: Avenging Angel (Demo)
-fixed Airfix Dogfighter black pickup items
-fixed Descent 2 (with DOSBox + Gulikoza's patch) main menu glitch
-fixed F-16 Multirole Fighter clipping issue
-fixed F-22 Lightning 3 clipping issue
-fixed Game Net Match no intro
-fixed Gex 2: Enter The Gecko rendering glitch
-fixed Gunmetal buggy static effect, wall decals, fog and horizon
-fixed MIG-29 Fulcrum clipping issue
-fixed NHL 99 broken loading screen
-fixed Tiger Woods 2001 crash with voodoo1 driver
-fixed Triple Play 99 disappearing players
-fixed Triple Play 2001 crash with voodoo1 driver

Glide3:
-added support for Star Trek: Voyager - Elite Force
-added support for COMBINE, PALETTE6666 and GETGAMMA extensions
-added support for stipple patterns
-added support for advanced alpha blending
-fixed Divine Divinity ctd at exit
-fixed Serious Sam: The First Encounter menu glitches
-fixed Serious Sam: The Second Encounter menu glitches
-fixed Star Trek: Elite Force 2 crash with flares=precise

Miscellaneous:
-improved performance of geometry rendering and texture creation
-fixed regressed games in the previous release
COMBINE support, so nGlide is now near the same level of Glide64 Hacktarux native wrapper. I find some effects are not supported in nGlide but most of them works pefectly. The COMBINE function was used widely to dithering and noise effects (more info).

And, of course, many new games supported and improvements.

http://www.zeus-software.com/downloads/nglide
 
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#2 ·
It's Gonetz's work? Huh, I guess he's active again..?

Edit: Never mind, that's something else he's working on.
 
#3 ·
Its a project focused on MSDOS and Windows games, similar to dgVoodoo, but its a Glide wrapper and it can be used with Glide64. And now its performing great with Glide64.

The final statement from Gonetz said that he is not dealing with 3DFX hardware anymore and real life stuff.
 
#4 ·
I thought I saw something on his blog called GlideN64 and saw an entry about frame buffer emulation and how it can be fixed, at least, as of Jan 24th..? I saw a video of the correctly-emulated Mario Tennis



Then again, I'm wrong, but I thought he was doing something N64-related
 
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