I've tried OpenCL in the past with little success, so I never really had a a chance (I guess it hated the GTX 660 lol), but again, I'm just saying I'm concerned that the speed will go to hell and suddenly become slow in a Bsnes/Higan-like fashion to due to more accurate code; knowing my luck, my Core i5 will not be enough and will require a Core i7 Extreme or Haswell.
I don't mean that you should use a super old version like version 1.0. But version 4.0 is pretty good and the new builds tend to get slower and slower. I think DSP HLE doesn't get any major updates since version 4.0. If you don't have a solid reason to use a new build like you want to play a game that doesn't work on older versions, I don't see why you should do it.
Also, newer versions aren't necessarily better. They could introduce new bugs. You can look at the issues list. The number of open issues keeps increasing. For example, I reported an issue that occurs on new builds about 6 months ago and nobody has worked on it yet.
This question wouldn't be asked for other emulators because they don't have this problem (new builds get slower and slower).
I don't know why everybody says LLE is so good. Every time I use it is sounds like someone put all my sound though a chipmunk filter. Why all the LLE love?
You need a very strong cpu for lle to run fullspeed otherwise you will get pretty bad audio. Latest dev versions though work pretty well with hle in most occasions, plus they are quite faster than dolphin 4.0.2.
That's actually no longer true. HLE audio got a complete rewrite. You did know that, barring a few games, HLE audio is on par with LLE, right? Only SMG 1 and 2 need it, in fact, you really don't need LLE.
Then i guess we agree that lle is not needed in most cases? Plus with latest dev SMG1 and 2 don't need lle either, music won't cut and it won't crash either. There is this issue though with ax hle that hasn't been solved: https://code.google.com/p/dolphin-emu/issues/detail?id=7322&can=4
AFAIK some of those issues with audio were caused by keeping logging on by default, this has been disabled in newer versions. 1080 Avalanche suffered from this but with logging off, it works.
That's actually no longer true. HLE audio got a complete rewrite. You did know that, barring a few games, HLE audio is on par with LLE, right? Only SMG 1 and 2 need it, in fact, you really don't need LLE.
Yeah back then there was also Tales of Symphonia and Resident Evil: Remake that had horrible audio in HLE. Unfortunately in LLE you needed a beast CPU to even run the game at 60 FPS again, because back then (talking about v3.x here) it was godawful performance-wise. Luckily both games seem to be working 10000x better in HLE now with version 4.0+.
It was pretty bad, sound and overall emulation was pretty horrid, but what they've doing is insane with the JIT core, which means drastic performance improvement, among other thigns.
Latest dev builds has awesome performance so long as you have a decent Nvidia gpu and powerful cpu. If I remove fps limit and set IR to 1x I can get over 100fps in Super Mario Galaxy 2 or full speed with IR set to auto. There's some really good news for those that don't check the Dolphin site/forums, there's a rewrite of HLE Zelda ucode so LLE will no longer be required for anything. You will now be able to get the same audio output with the superior performing HLE as LLE.
I wish they'd fix tales of symphonia op video stutter from what I heard it can also be fix by down clocking the internal clock, but that's a bit out of my ball park.
I wish they'd fix tales of symphonia op video stutter from what I heard it can also be fix by down clocking the internal clock, but that's a bit out of my ball park.
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