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Pkmn Btl Revo Gameshark Coding?

1K views 0 replies 1 participant last post by  gondracorn 
#1 · (Edited)
I would really like it if I someone could help me with creating a custom code that is NOT on the list of PAL PBR gameshark codes.

The following code would act like this:

When you pick up the pokemon, press your ZZZZ button to change the pokemon's moves PERMANENTLY to the specificed gameshark-coded value.

Here's part of the code... and I am 99% sure it's correct... to pick up the pokemon and change it's value by pressing the ZZZZ button:

3D808053 A18C56D2
2C0CZZZZ 40820010

Here's part of the code for changing the pokemon's movesets.

3D800VVV 618C0VVV
9183????
3D800VVV 618C0VVV
9183????

Here's the rest of that code (from P1 and P2 that are the same as each other) for decoding purposes.

00000006
2C000000 40820024
2C040000 4082001C

The code should work something like this (But it doesn't work when I input it exactly like it):

C23DB??? 0000000?
3D808053 A18C56D2
2C0CZZZZ 408200??
3D800VVV 618C0VVV
?18300?? 3D800VVV
618C0VVV
?18300??
00000000

For the Full Codes, for further debugging purposes, here they are:

Purple Color Codes are some kind of Prelude Code, or soemthing else. Note that every single Purple Color Code is Different, yet, has the same beginning. I suspect it identifies the Player.
Magenta Color codes is some kind of miscellaneous code that comes after the supposed Prelude Code. Please note that the only difference in these codes is the final number, yet, two of the codes are exactly the same, while the other one is different. Thus, it's difficult for me to tell what this means. Thus, the different Code is colored Light Magenta
Light Blue Color Codes are Action Codes that are different from both each other, and the Blue Colored Codes.
Blue Color Codes are the codes that tell the game what to do. Since they are all the same, they could be a type of code that tells the game simply "Do this/Apply This" (Apply Codes). For Instance, if this code is not in place, nothing will happen. For Example, the entire code will say: Button ZZZZ Press; Value VVVV, Value VVVV, Value VVVV, Value VVVV; Apply Moveset. Although this may seem accurate, it's not; It's missing something. Adding this code will make the game read: When Button ZZZZ is Pressed: Apply Moveset to > Value VVV, Value VVV, Value VVV, Value VVV

Dark Blue Color Codes are Action Codes that do not appear in the other sources.
Indigo Color Codes are truely miscellaneous code that I have no idea what they are meant for. They don't fall into the above and below catagories.
Violet Colored Codes are Possibly a code combination of Input and Action Codes. Thus, they are automatic and applied instantly.
Light Red Color codes are Input Codes that are different from both each other, and the Red Colored Codes.
Red Color Codes are Codes that have a Control Stick Input to activate the Action. (Input Codes)
Dark Red Color Codes are Input Codes that do not appear in the other sources.
Light Yellow Colored Codes are Yellow Codes that are different from both each other, and the Yellow Colored Codes.
Yellow Colored Codes Could be related to the Red Colored Codes or the Green Colored Codes. More than likely, they are their own separate code, their function unknown.
Dark Yellow Codes are Yellow Codes that do not appear in other sources.
Light Green Color codes are Value Codes that are different from both each other, and the Green Colored Codes.
Green Color Codes are Codes that have a specified value that modifies the game based on the Action. (Value Codes)
Dark Green Color Codes are Value Codes that do not appear in the other sources.
Pastel Colored Codes signify a code between Apply Codes and Action Codes. This only appears in the Steal Moveset Cheat, and thus, may not be usable in en/decoding.
Cyan Colored Codes are codes that could be the actual action to apply to the game. For instance, without this code, something will try to be applied, but not the desired outcome, if any. For Example, trying to apply a moveset change requires this Moveset Code to be in place. Otherwise, something other than Changing a Moveset may occur. (Action Code)
Orange Colored Codes are possibly Ending Codes.

To Apply These Codes to Pokemon Battle Revolution, Open the RPBP01.ini (Cheatcode Config) File, add your custom code, then save as All Files, ANSI coded. Make sure you use either Windows' integrated Notepad editor, or Notepad++.
In Battle Codes

$P1 Set Moveset [Bully@Wiiplaza]
C23BAD18 00000006
2C000000 40820024
2C040000 4082001C

3D800VVV 618C0VVV
9183000C 3D800VVV
618C0VVV
91830010
A063000C 00000000
**VVV = Move Values*

$P2 Set Moveset [Bully@Wiiplaza]
C23BAD14 00000006
7C6A0214 2C000000
40820024 2C040000
4082001C
3D800VVV
618C0VVV
918300CC
3D800VVV 618C0VVV
918300D0 00000000
**VVV = Move Values*

$P1 Steals Moveset From P2 [Bully@Wiiplaza]

C23BAD18 00000006
2C000000 40820024
2C040000 4082001C

818300CC 9183000C
818300D0 91830010

818300EC 9183002C
A063000C 00000000
$P2 Steals Moveset From P1 [Bully@Wiiplaza]
C23BAD14 00000006
7C6A0214 2C000000
40820024 2C040000
4082001C
8183000C
918300CC 81830010
918300D0
8183002C
918300EC
00000000
Storage Codes

$Pokémon Replacement [Bully@Wiiplaza]
C23DB478 00000004
3D808053 A18C56D2
2C0CZZZZ 4082000C
3800KKKK B01C0000
A01C0000
00000000
**Press your ZZZZ button(s) when having a Pokémon selected to change Pokémon*
**KKKK = Pokémon Values*

$Experience Modifier [Bully@Wiiplaza]

C23DB0BC 00000005
3D808053 A18C56D2
2C0CZZZZ 40820010
3C80QQQQ 6084WWWW
909C0008 809C0008
60000000 00000000
**Press your ZZZZ button(s) when having a Pokémon selected to modify its experience (and therefore its level as well)*
**QQQQWWWW = Hex*

$DVs Modifier [Bully@Wiiplaza]
C23DB080 00000004
3D808053 A18C56D2
2C0CZZZZ 4082000C
3980FFFC 919D0010
801D0010
00000000
**Press your ZZZZ button(s) when viewing a Pokémon's summary to optimize its DVs (results in better stats without making it count as hacked)*

Some Input Values:
Explosion 099
Double-Edge 026
Recover 069
Razor Wind 00D

Save Game with Full Pokemon Rooster Available for free at Youtube
 
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