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Peops OpenGL 1.78 xBRZ Scalers Mod

12K views 27 replies 13 participants last post by  tapeq 
#1 · (Edited)
Similar to my PeteOpenGL2Tweak xBRZ hack, but replaced internal scaler, also added Nearest Neighbor as option. Used PCSXR fork, source code shareable on demand - PM me.

Download here: http://dev.tapek.shst.pl/ePSXe/gpuPeopsOpenGLxBRZ.7z

NOTE: xBRZ scaler will only work correctly for "R8 G8 B8 A8" texture format. Option "Scale MDEC" is for scale MDEC (movie) texture. Some game uses MDEC data as backgrounds - like Resident Evil. There are 2 setting, checked = scale texture and MDEC, grayed = scale -only- MDEC. Scaling MDEC is -slow-.

EDIT:
Sources: http://dev.tapek.shst.pl/PCSXR/pcsxr_peopsopengl_xbrz.7z
 
#7 · (Edited)
dude, bro--I have been waiting for this for like 2 years ever since I got my 3dtv, and quite honestly I never thought it would happen. you are a GOD. allow me to return the favor.

ps1 emulation is possible in stereoscopic 3d via tridef, the opengl 1.78 plugin, and this patch:
http://sourceforge.net/projects/gldirect/
(^ place opengl32.dll in epsxe or pcsxr main directory... special props to some dude i forget on the internet who figured this out. I think from the GeForce forums. p.s. I am pretty sure that you need directx_Jun2010_redist installed. I install it offline extracted as administrator)

there is 1 last thing you must do (in addition to configuring tridef profiles) to make it run well in 3d. "mask bit" must be checked, or else it will always come through 2d. and now, with your xBRZ hacked plugin I discovered and fixed a new glitch in 3d mode, a bunch of textures turned black but if you activate "special game fixes" > "direct framebuffer updates" that is completely solved as well :D also, while in stereoscopic 3d, MDECs come through unfiltered in 3d but everything in game is filtered. :)

more information on configuring stereo 3d profiles on my post at the bottom of this page:

https://forums.geforce.com/default/topic/389638/playstation-emulators-in-3d/
 
#8 ·
Like the guy above me, I'm here to thank you. I started emulating PSX many years ago, and I never thought I'd see a significant update again. And then I found your other thread and I was blown away. xBRZ looks amazing, and having GTE Accuracy is so much better. And thanks for implementing this on PEOPS as well, since it allows you to render at any resolution and force driver AA. Again, thank you so much. You are one of the only ones pushing PSX emulation further.

Side note: Not sure if this info is useful, but when I launched a game (Megaman Legends 2) with your modded PEOPS I got a black screen and nothing worked. After fiddling around I found that turning on "Odd/even bit hack" fixed it.
 
#10 ·
awesome RoDeLoPo. good to know! those special game fixes are so weird! XD

p.s. anyone know how to fix the menus in final fantasy 9 with the 1.78 plugin? it's like the last remaining glitch I can see and has always super annoyed me. top half of screen is texture, bottom half is a black box, it's supposed to be a gradient. thanks!

p.p.s. also, I am utterly amazed that this filtering technique doesn't destroy the textures and add a bunch of artifacts in pre-rendered backgrounds like the filtering modes do. it really is like the 4xGLSLHqFilter GLSlang shaders in epsxe :D except sharper, and less artifacts (some weird anti-aliasing or something going on in those) great job!
 
#16 ·
I don't get how to use this thing. It just quits out of the normal epsxe when I load a game with this.

I have no idea how to configure the fork at all with this or the tweak as I always get a configuration not okay message. I wish there were more straightforward directions. I know I am missing something easy but yeah.... no idea.

Again, I'm using PeopsSoft just fine in ePSXe, but I cannot configure the fork properly nor does this boot a game in epsxe for me when configured.

Anyway, I don't think it matters much. 4xBRZ is very nice in the normal emulator.
 
#23 ·
Just signed up to ask about a possible linux version?
Or point me in the direction to where I can learn enough to add xbr to the current pcsxr OGL driver 1.1.78 which seems to work best for me in most situations.

I tried compiling from source but it's not included for the peops shader.

Recently discovering the amazing world of xbr for my MAME cabinet and SNES emulation It would be a great addition to my playstation build.

Thanks.
 
#24 ·
Damn, I just relised I would also need a 64bit version of the plugin. I'm having trouble compiling 32bit PCSXR, it throws up errors that aren't mentioned on the internet anywhere.

Here's hoping they release ePSXe 2.0 for linux anytime in the near future, they've recently added a lot of the stuff that previously gave PCSXR the edge, but their linux version always seems to have a few performance inconsitancies.

So yeah..
If possible I'd still love a little support for this plugin on linux.
 
#25 ·
Hello i know you have been doing alot of work with the petes plugins and i love what you have been doing. I recently came across http://ngemu.com/threads/peops-opengl-1-78-xbrz-scalers-mod.173953/ by you. I was wondering why you don't continue work on that plugin and add shader support and everything from tweaks. It would be great to finally have a fully working opensource plugin instead of everyone focusing on a plugin that hasn't had support from the author in many years. You seem to have the ability to do so and make a windows and linux version i figure if you use that version as a base you wouldn't have to go to crazy to get it better than the current opengl plugin. Idk if this has been asked of you before or not. But psx emulation has been at a stale mate for a while now and i think you could breath some life back into. I myself have been trying to move away from windows and the biggest challenge has been psx emulation their just simply isnt a plugin thats decent for linux. Pete did release the code to what you used and the peops mesa gl gl whaich are basically the same plugin. I just dont understand why no one has improved them before you. But any insight or thoughts let me know.
 
#27 ·
greetings @tapeq :) hope all is well. had some hard drive failure recently and am scrambling to get everything I had before and this plugin was one of my favorites.

all the links on earth for "gpuPeopsOpenGLxBRZ.7z" are broken and I can't find it anywhere ; ; any chance you could upload it and share another link here? I would be eternally grateful. thanks! :)
 
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