Index of xbox1/chihiro emulators
Here an overview of all attempts to emulate the xbox1/chihiro.
First, on the Xbox 360, there's a 'backwards compatibility' program that emulates the Xbox1 quite well.
The rest of the Xbox1 emulators listed below are either for Windows (most win32, NO WOW64, nor win64) or Unix.
Some of these projects are dead or inactive for a very long time (marked with :dormant: or :dead: ).
The current (very much subjective) level of emulation is indicated by a percentage, (0%) meaning 'does nothing' and (100%) meaning 'runs everything you can throw at it'.
(Please pm me for refinements to this.)
HLE based emulators :
- HLE emulators don't emulate the CPU, they just patch Xbe executables and route kernel API's through to windows.
- Hybrid emulators emulate only some parts, other parts are passed through to OpenGL, the native CPU, or otherwise simulated.
- LLE emulators emulate all/most Xbox1 hardware, making them better portable than HLE emulators.
I'll update this as we go.
(Sources : epses, http://forums.emulator-zone.com/showthread.php?t=21032, the internet )
Here an overview of all attempts to emulate the xbox1/chihiro.
First, on the Xbox 360, there's a 'backwards compatibility' program that emulates the Xbox1 quite well.
The rest of the Xbox1 emulators listed below are either for Windows (most win32, NO WOW64, nor win64) or Unix.
Some of these projects are dead or inactive for a very long time (marked with :dormant: or :dead: ).
The current (very much subjective) level of emulation is indicated by a percentage, (0%) meaning 'does nothing' and (100%) meaning 'runs everything you can throw at it'.
(Please pm me for refinements to this.)
HLE based emulators :
- (5%) :dead: Cxbx - Caustik version : http://www.caustik.com/cxbx/
- (7%) :dead: Cxbx - KingOfC version : http://www.caustik.com/kingofc/
- (9%) :dead: Cxbx - blueshogun version : http://shogun3d-cxbx.blogspot.nl/
- (0%) :dead: Dirtbox - impeachgod : https://github.com/impeachgod/Dirtbox
- (8%) :dead: Dxbx - shadowtj, PatrickvL : http://dxbx-emu.com/
- (0%) :dead: Steelbreeze - daeken : https://github.com/daeken/SteelBreeze
- (?%) :dead: XbeNext - LoveMHz : http://forums.ngemu.com/showthread.php?t=154342
- (2%) :dead: Xeon - _SF_ : http://www.zophar.net/xbox/xeon.html
- (0%) :dead: XProject - x9999 : http://www.ngemu.com/forums/showthread.php?t=105210
- (3%) :dead: Hackbox - JayFoxRox : http://jannikvogel.de/ http://forums.ngemu.com/showpost.php?p=2019545&postcount=8
- (2%) :dead: Xenoborg - blueshogun : http://xenoborg-emu.blogspot.nl/
- (1%) :dormant: Zookeeper - daeken : https://github.com/daeken/Zookeeper
- (10%) Cxbx-Reloaded - SoullessSentinel : https://github.com/SoullessSentinel/Cxbx-Reloaded
- (0%) :dead: IronBabel - daeken (Cody Brocius) : http://sourceforge.net/projects/ironbabel/
- (0%) :dead: kvmbox - phire : https://github.com/phire/kvmbox
- (?%) :dead: xbem - ax.minaduki : https://code.google.com/p/xbem
- (1%) :dead: xbvm - Monocasa : https://github.com/monocasa/xbvm
- (20%) mame/chihiro - Samuele Zannoli et al : http://git.redump.net/mame/tree/src/mame/drivers/chihiro.c
- (30%) xqemu - espes : https://git[list]hub.com/espes/xqemu
- HLE emulators don't emulate the CPU, they just patch Xbe executables and route kernel API's through to windows.
- Hybrid emulators emulate only some parts, other parts are passed through to OpenGL, the native CPU, or otherwise simulated.
- LLE emulators emulate all/most Xbox1 hardware, making them better portable than HLE emulators.
I'll update this as we go.
(Sources : epses, http://forums.emulator-zone.com/showthread.php?t=21032, the internet )