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no$gba v2.8d released - 26 May 2016

7K views 12 replies 6 participants last post by  Azary1977 
#1 ·
Another update, no$gba v2.8d...

This version supports DSi games and system files with unencrypted "rsa" signatures (done by hooking the rsa bios functions). This should be very useful for developing & testing DSi stuff without knowing Nintendo's private key.

And, SD Cards are now emulated, too. The no$gba package includes a blank 128MByte SD Card image ready for use (if you want to use it: please unzip the "dsi-sd.zip" file). This should be also very useful for developing and testing anything that accesses the external SD Card slot.

http://problemkaputt.de/gba.htm - no$gba homepage
http://problemkaputt.de/magicflr.htm - sample for a homebrew DSi cartridge with working/unencrypted signature

26 May 2016 - version 2.8d
- dsi/rsa: supports unencrypted "rsa" signatures (via hooked RSA swi functions)
- dsi/sdmmc: supports NDMA sdmmc start condition (for SD data32 read/write)
- dsi/sdmmc: supports SD card initialization (CMD0,2,3,7,8,9, ACMD6,13,41,42,51)
- dsi/sdmmc: created/included empty sd-card-image (file dsi-1.sd, in dsi-sd.zip)
- dsi/sdmmc: fixed irq-retriggering (recurse irq_stat on irq_mask changes)
- dsi/sdmmc: adjusts insert/eject and write-protect flags depending on dsi-#.sd
- dsi/sdmmc: prevents RXRDY in DATA32 mode (@@skip_rxrdy_in_data32_mode)
- dsi/help: added notes on EMPTY sd-image (dsi-#.sd) (DSi SD/MMC Images chapter)
- dsi/help: added notes unencrypted signatures (see BIOS RSA Functions chapter)
- dsi/help: added notes on encrypted twl-*.der files (in "verdata" NARC file)
- dsi/help: added CRC32 checksums for currently known/dump-able DSi-BIOS areas
- dsi/debug: shows insternal sd/mmc registers in iomap screen (cid,csd,csr,src)
- sample: updated magic floor gba/nds version, now with working dsi cart header
 
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#2 ·
Thank nocash for faster update, after few week ago on this month! For future release, please support this!

- Please add Action Replay V4 codes for Gameboy Advanced, because already released few years ago.
Plus! The format was same as Action Replay V3 codes! Another emulator already have this one.
- Search cheat codes is very important! Desmume already have this! Is more easy to make ASM codes!
- If you lucky. please add Game Genie for Nintedno DS! Made by Hyperkin. Visit here for information.

http://thegamegenie.com/nintendo-ds/

And much more! Make sure all 6000+ games for DS, DSi etc are working perfectly right now! :)
 
#3 ·
Nice update nocash thanks so much.

Is it possible to merge an edited emulated DSi bios to use the real DSi functions ?, emulated and edited to make it legal!, Only "the original is forbidden"..

And you just place this DSI-1.SD into the root are folder root of you're emulator ?

You know the one shown here

 
#4 · (Edited)
Stragely the a.exe program noise reducer Works for no$gba v2.8d!, but at random when it dose work.. Although think windows 10 little buggy on this behalf as like mention at Random it kicks in.

Weird.

I need other people with other versions of windows to test ?, attached NO$GBA 2.8d_a.exe-Tester , Run no$gba 2.8d / run game / then run a.exe if you get a good config you should see this.

I need to know if it kicks in all the time ?, like mention win10 seams buggy and random if works are not...

 

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#6 · (Edited)
Got my xbox pad 360 usb wireless reciver for the pad today

Just found out the Joysticks/Gamepads - Enable by Button has been broken since 2.6a , can this be fixed nocash ? , tested each one since 2.6a , even since pressing each button to register don't work .

although think you need an Axes control x/y for d pad , other wise acting like the buttons do, IE not up / down / left / right command .

Thank you.

EDIT: try an older no$gba.ini file, it don't auto right it into there with a new created from fresh .ini
 
#7 ·
There appears to be a bug involving the haze effect in Pokemon Flora Sky. This can be easily seen in Pryce's gym in Searound City. The haze should have some alpha transparency so that the floor underneath can be seen, but in no$gba, it is completely opaque. This bug happens on all computers I've tested running Windows 98, XP, 7, and 10.

Here is the correct behavior emulated by VisualBoyAdvance:
Aqua Technology


Here is what the same scene looks like in No$GBA:
Blue


I've attached a save file at this point, so you can easily test it.
 

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#9 ·
Hey Martin, i was trying to finish the Super Nintendo Playstation's Super Boss Gaiden and i got out of RAM a few seconds from the credits.



Is this supposed to be a emulator fault or console fault.

Its funny coz RAM is, supposedly, the only update of this unreleased platform, as long as CD-ROM.
 
#11 · (Edited)
Look likes GBADEV forum website was... SHUTDOWN or BUGGY?

phpBB : Critical Error

Error creating new session

DEBUG MODE

SQL Error : 1114 The table 'phpbb_sessions' is full

INSERT INTO phpbb_sessions (session_id, session_user_id, session_start, session_time, session_ip, session_page, session_logged_in, session_admin) VALUES ('7055004700f298e7a97a2c9864024324', -1, 1469191067, 1469191067, '3c30461d', 0, 0, 0)

Line : 187
File : sessions.php

Visit here for the error! http://forum.gbadev.org
http://forum.gbadev.org
EDIT!!! GBADev website was fixed! :)
 
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