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759K views 23K replies 141 participants last post by  nekelj 
#1 · (Edited)
Post your random gaming thoughtS!!

To start things off:


Treyarch's Call of Duty: Black Ops will be playable in stereoscopic 3D when it launches worldwide on November 9.

Publisher Activision said that the Xbox 360, PS3 and PC versions of the shooter will be compatible with 3D-ready HDTVs and 3D PCs utilising active shutter 3D glasses.

Treyarch studio head Mark Lamia said: "Development of stereoscopic 3D began as an R&D project, but once we saw what the technology brought to the Call of Duty experience, what a great fit and how immersive it was, we knew that we had to develop it for Black Ops.

"Aiming down the sights of your weapons, flying in helicopters, rappelling down mountains, and moving through highly detailed environments are just some of the awesome experiences you will have in 3D with Black Ops."

He added: "We made sure the experience is seamless for gamers to use with a simple menu option to enable stereoscopic 3D or disable it at any time whether playing in the single player campaign, multiplayer or Zombies."

Black Ops multiplayer was looking more ambitious than we imagined when we went hands-on last month.
http://cdn.medialib.computerandvideogames.com/screens/screenshot_236961_thumb300.jpg


They seem really keen to force this 3d crap on us :|.
 
#17,487 ·
Has it been pulled or is it regionally locked out? I can't view the video.
 
#17,491 ·
#17,493 ·
This month, a mod was released for Fallout 4 and became an instant hit.
It's an example of a mod where someone simply has a really good idea, and has the knowledge needed to turn it into a reality. It's a mod that fits the atmosphere of the game, and builds upon the gameplay already present to simply make it better and more engaging. A great example of what mods can do.

By default, Fallout 4 has the "Settlements" system, where the player can find tiny settlements and start building them up. Add beds, food, water, defense, build a radio beacon to get more settlers in it. The issue with this part of the game is that it was very shallow and offered very little reason for players to spend time in those settlements. For players who enjoyed making a visually interesting base, settlements could be enjoyable. But for players who wanted a "game" out of the settlements, there wasn't really any. Once you filled their basic needs (water, food, etc), the player had nothing more to really do.

So now, the mod. This mod was inspired by modern city-management games, such as SimCity and Cities: Skyline. In those games, you don't actually build a house or an industrial building. Instead, you build Residential, Commercial or Industrial plot, and then the game randomly generate a building for it. That's the first cool part of the mod: it does exactly that. This add a small random element to the settlements, it makes you feel like your settlers are ACTUALLY building their own homes (the player only puts the plot down), and for players who are bad at creating towns... This gives them a helping hand.

Then the second part of the mod is the "dynamic needs" section. As you play, the needs of the settlers will change. On top of the "default" needs (1 food, 1 water, 1 bed per settler), you might see those needs change over time, or as part of the buildings you have created (maybe creating a new commercial building affected what people want). The needs now also track whether or not a settler has a job, and whether or not their home has access to electricity.

Keeping all of those needs met will allow each building to "upgrade" itself to a higher level. Which is cool (and brings the player back to the settlement), which can sometime tell a short story (some homes have a story told through the objects in them) and which affects how much taxes are paid.
And taxes are the next and final part. To reward players for being a good mayor, settlers will pay a small amount of taxes every so often (3 in-game days by default, can be changed).
All in all, this is a well done mod. It's available on PC and Xbox One.

Future versions will include additional rewards for being a good leader. Unique large buildings, unique item rewards (ex: salvage beacon that can be used in the wilderness to call a NPC to pick up your extra objects)
The mod author also created a page where he helps people create new buildings for his mod, which will add even more variety.




Mod on PC: http://www.nexusmods.com/fallout4/mods/21872/?
UI mod used for the Dynamic Needs: http://www.nexusmods.com/fallout4/mods/20309/?
 
#17,495 ·
^Yup, the next time i plan on playing it, i really want that mod! (But first i need to get my PC build >.< ... hope its done by the end of the week).
It's a really good one, the only issue I have so far is that it adds more interface clutter. But since that clutter is needed to properly run a settlement, it's tolerable.
I do hope for a hotkey that will let us quickly enable/disable this part of the HUD.

 
#17,497 ·
Let's hope for it to be included in immersive hud.
At the moment, the author tells me he doesn't have a specific solution for hiding the interface through the mod itself. But he did give me the console commands for it, and these can be linked to hotkeys through the hotkeys mod. I already had that one installed, so that's useful.
cqf kgsim_workshophud "hideallwidgets"
cqf kgsim_workshophud "showallwidgets"
 
#17,499 ·
At the moment, the author tells me he doesn't have a specific solution for hiding the interface through the mod itself. But he did give me the console commands for it, and these can be linked to hotkeys through the hotkeys mod. I already had that one installed, so that's useful.
cqf kgsim_workshophud "hideallwidgets"
cqf kgsim_workshophud "showallwidgets"
Let's just hope i remember this by the time i end up playing again, should save it when i get home somewhere :p.
 
#17,500 ·
Let's just hope i remember this by the time i end up playing again, should save it when i get home somewhere :p.
I'll probably still have it in my hotkey txt file (for the actual mod), so you can just ask.
And then I can also spam you with lore-friendly mods if you want. Which you'll be able to ruin with waifus.
 
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