Blog updates go here.

Discussion in 'Open Discussion' started by Raziel, Aug 11, 2005.

  1. 501XX

    501XX Active Member Contributors

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    I've updated my blog today. :emb:
    My blog
  2. Gladiator@

    Gladiator@ ༼ つ◕◕ ༽つ

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    Nice blog.... I guess.
    I'd like to can understand it though. :p
    But I can see you like Dragon Quest, Final Fantasy, Dragon Ball and Sponge Bob. ;)
    Last edited: Feb 17, 2008
  3. mudlord

    mudlord New Member

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    updated blog, feel free to read and whatever..
  4. @ruantec

    @ruantec Crazy GFX coder Emu Author

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    Hey mudlord you finally got your nice red stars!! congrats ;)
  5. mudlord

    mudlord New Member

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    Thanks! :)

    Yeah, its been a while, but I'm glad its finally been attended to. :)
  6. mudlord

    mudlord New Member

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    and updated blog.

    Might be a interesting read, to some....
  7. mudlord

    mudlord New Member

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    Updated blog for people who wanna know.
  8. Kazuya

    Kazuya The seeker of perfection

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    Blog updated, url in my sig.

    The only problem is that it's in spanish and if translated it may lose the jokes.

    Feel free to visit it, click on the google ads or whatever you want :p
  9. 501XX

    501XX Active Member Contributors

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  10. mudlord

    mudlord New Member

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    Updated blog with progress on some things....plus pictures.
  11. goodfriend

    goodfriend New Member

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    Thanks a lot .
  12. mudlord

    mudlord New Member

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    Updated blog.

    Bleh.
  13. 501XX

    501XX Active Member Contributors

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  14. blueshogun96

    blueshogun96 Shadow of nothing... Staff Member Moderator Emu Author

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  15. mudlord

    mudlord New Member

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    Blog update:
    .blog of mudlord

    For those interested in Winamp 5 or audio emulation, it should be useful.

    Have fun.
  16. blueshogun96

    blueshogun96 Shadow of nothing... Staff Member Moderator Emu Author

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    Sound/Audio programming related tutorials

    DirectSound programming tutorials (Lessons 1-6) « Blueshogun96’s (Shogun3D’s) Weblog

    There's more to be done, I've just been a busy/tired man lately. I haven't gotten to the 3D sound, streaming buffers, mp3 and ogg vorbis playback tutorials yet because IRL is a b@#%&, but at least I got the stuff on "IDirectSoundNotify" and the "DirectSound Buffer Effects" tutorials working finally ^^ But I'm sure I can do it after work tommorow. :dead:
  17. Hard core Rikki

    Hard core Rikki Super Moderator Staff Member Award Winner!

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    Interesting... Shared.
    Last edited: May 19, 2008
  18. blueshogun96

    blueshogun96 Shadow of nothing... Staff Member Moderator Emu Author

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    Another update.

    I haven't been able to keep up with my blog as much as I wanted to, but I did add two new tutorials: DirectSound3D and EAX. Now, I know what you're thinking, "EAX is useless because Vista has no native support for it". That's not entirely true since not everyone uses Vista, and Creative labs has released software to re-enable EAX support for SoundBlaster cards. It took me a while to get this tutorial working, so one of you motha-f@#%ers better download it and find it interesting :)

    DirectSound Tutorials (Update) Lesson 7 and 8 « Blueshogun96’s (Shogun3D’s) Weblog

    Enjoy. And happy coding.
  19. ElijahTW

    ElijahTW NGemu Award Winner Award Winner!

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    I find your stuff interesting. I don't understand most of it, but I enjoy it. I often find myself reading things I Don't truly understand. :p
  20. blueshogun96

    blueshogun96 Shadow of nothing... Staff Member Moderator Emu Author

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    Yeah, I know it's a bit old, but thanks BigIg :) I'm in a bit of a bind lately and can't always make the really cool blog updates that you've been waiting for. I'm in the process of trying to move out of this hellhole, but it's proving really troublesome lately. The life of blueshogun can be pure chaos, but you'll understand when you're older :) More....

    Regardless of how busy I am, I need to keep my gamedev portfolio work updated (one way or another). It's another update about my texture creations. Instead of leaving everything in .bmp format, non-squared, and separate alpha, I used .tga (RLE compressed for most), squared and pow2, and alpha channel included (32-bit texture).

    Blueshogun’s texture portfolio update 6/26/08 « Blueshogun96’s (Shogun3D’s) Weblog

    Hope you like it.

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