DOSBox 0.73 released!

Discussion in 'Emulation News Submissions' started by kekko, May 27, 2009.

  1. kekko

    kekko New Member

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    DOSBox Official Site DOSBox, a x86 emulator with DOS (http://www.dosbox.com)
    DOSBox Forums @ Vogons VOGONS :: Index (http://vogons.zetafleet.com)
  2. NGEmu.com Advertisement

  3. Squall-Leonhart

    Squall-Leonhart NGemu Award Winner Award Winner!

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    Its been awhile since a new version :)


    Tyrian doesn't seem to lock up stealing cpu on close anymore :)
    Last edited: May 27, 2009
  4. Paratech

    Paratech Active Member

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    Cool, thanks, I downloaded it.
  5. masta.g.86

    masta.g.86 No sir, I don't like it. Award Winner!

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    Yay! DOS games FTW!

    I shall celebrate by starting a new game in Star Control 2. :)
  6. Squall-Leonhart

    Squall-Leonhart NGemu Award Winner Award Winner!

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    they still haven't added a Stretch to fill option for when the original res is > 640x480
  7. emurex

    emurex New Member

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    I can still remember my dos commands, I guess I am still a donkey old soldier. thanks dosbox devs.
  8. heatblazer

    heatblazer New Member

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    Cool, I am still with 72 on my linux :")
  9. Squall-Leonhart

    Squall-Leonhart NGemu Award Winner Award Winner!

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    recommend 0.73, Blood is nearly fully playable in the VESA modes, have to use 320x200 or x400 otherwise it doesn't stretch to screen nicely >.>
  10. heatblazer

    heatblazer New Member

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    Blood? Wow! That`s great... gotta find it first I guess :"D
  11. Squall-Leonhart

    Squall-Leonhart NGemu Award Winner Award Winner!

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    They've defined several new vga modes though, had to modify DOG to include the new modes.

    Code:
    # This is the configurationfile for DOSBox 0.73.
    # Lines starting with a # are commentlines.
    # They are used to (briefly) document the effect of each option.
    
    [sdl]
    #       fullscreen: Start dosbox directly in fullscreen.
    #       fulldouble: Use double buffering in fullscreen.
    #   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
    # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
    #           output: What video system to use for output.
    #                   Possible values: surface, overlay, opengl, openglnb, ddraw.
    #         autolock: Mouse will automatically lock, if you click on the screen.
    #      sensitivity: Mouse sensitivity.
    #      waitonerror: Wait before closing the console if dosbox has an error.
    #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)
    #                   Possible values: lowest, lower, normal, higher, highest, pause.
    #       mapperfile: File used to load/save the key/event mappings from.
    #     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
    
    fullscreen=True
    fulldouble=True
    fullresolution=1920x1200
    windowresolution=original
    output=opengl
    autolock=true
    sensitivity=200
    waitonerror=true
    priority=higher,normal
    mapperfile=mapper.txt
    usescancodes=true
    
    [dosbox]
    # language: Select another language file.
    #  machine: The type of machine tries to emulate.
    #           Possible values: hercules, cga, tandy, pcjr,[B] ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.[/B]
    # captures: Directory where things like wave, midi, screenshot get captured.
    #  memsize: Amount of memory DOSBox has in megabytes.
    #             This value is best left at its default to avoid problems with some games,
    #             though few games might require a higher value.
    #             There is generally no speed advantage when raising this value.
    
    language=
    machine=svga_s3
    captures=capture
    memsize=256
    
    [render]
    # frameskip: How many frames DOSBox skips before drawing one.
    #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
    #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.
    #            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
    
    frameskip=0
    aspect=false
    scaler=none
    
    [cpu]
    #      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
    #            Possible values: auto, dynamic, normal, [B]simple[/B].
    #   cputype: CPU Type used in emulation. auto is the fastest choice.
    #            Possible values: [B]auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch[/B].
    #    cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:
    #              'auto'          tries to guess what a game needs.
    #                              It usually works, but can fail for certain games.
    #              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
    #                              (Example: fixed 4000)
    #              'max'           will allocate as much cycles as your computer is able to handle
    #            
    #            Possible values: auto, fixed, max.
    #   cycleup: Amount of cycles to increase/decrease with keycombo.
    # cycledown: Setting it lower than 100 will be a percentage.
    
    core=auto
    cputype=auto
    cycles=auto
    cycleup=2000
    cycledown=2000
    
    [mixer]
    #   nosound: Enable silent mode, sound is still emulated though.
    #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
    #            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, [B]49716[/B].
    # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
    #            Possible values: 2048, 4096, 8192, 1024, 512, 256.
    # prebuffer: How many milliseconds of data to keep on top of the blocksize.
    
    nosound=false
    rate=44100
    blocksize=2048
    prebuffer=10
    
    [midi]
    #     mpu401: Type of MPU-401 to emulate.
    #             Possible values: intelligent, uart, none.
    # mididevice: Device that will receive the MIDI data from MPU-401.
    #             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
    # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.
    
    mpu401=intelligent
    mididevice=default
    midiconfig=
    
    [sblaster]
    #  sbtype: Type of sblaster to emulate.
    #          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none.
    #  sbbase: The IO address of the soundblaster.
    #          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
    #     irq: The IRQ number of the soundblaster.
    #          Possible values: 7, 5, 3, 9, 10, 11, 12.
    #     dma: The DMA number of the soundblaster.
    #          Possible values: 1, 5, 0, 3, 6, 7.
    #    hdma: The High DMA number of the soundblaster.
    #          Possible values: 1, 5, 0, 3, 6, 7.
    # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
    # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
    #          Possible values: auto, cms, opl2, dualopl2, opl3, none.
    #  oplemu: Provider for the OPL emulation. compat or old might provide better quality (see oplrate as well).
    #          Possible values: default, compat, fast, old.
    # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
    #          Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000.
    
    sbtype=sb16
    sbbase=220
    irq=5
    dma=1
    hdma=5
    sbmixer=true
    oplmode=auto
    oplemu=default
    oplrate=44100
    
    [gus]
    #      gus: Enable the Gravis Ultrasound emulation.
    #  gusrate: Sample rate of Ultrasound emulation.
    #           Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
    #  gusbase: The IO base address of the Gravis Ultrasound.
    #           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
    #   gusirq: The IRQ number of the Gravis Ultrasound.
    #           Possible values: 5, 3, 7, 9, 10, 11, 12.
    #   gusdma: The DMA channel of the Gravis Ultrasound.
    #           Possible values: 3, 0, 1, 5, 6, 7.
    # ultradir: Path to Ultrasound directory. In this directory
    #           there should be a MIDI directory that contains
    #           the patch files for GUS playback. Patch sets used
    #           with Timidity should work fine.
    
    gus=false
    gusrate=22050
    gusbase=240
    gusirq=5
    gusdma=3
    ultradir=C:\ULTRASND
    
    [speaker]
    # pcspeaker: Enable PC-Speaker emulation.
    #    pcrate: Sample rate of the PC-Speaker sound generation.
    #            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
    #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
    #            Possible values: auto, on, off.
    # tandyrate: Sample rate of the Tandy 3-Voice generation.
    #            Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
    #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
    
    pcspeaker=true
    pcrate=22050
    tandy=auto
    tandyrate=22050
    disney=true
    
    [joystick]
    # joysticktype: Type of joystick to emulate: auto (default), none,
    #               2axis (supports two joysticks),
    #               4axis (supports one joystick, first joystick used),
    #               4axis_2 (supports one joystick, second joystick used),
    #               fcs (Thrustmaster), ch (CH Flightstick).
    #               none disables joystick emulation.
    #               auto chooses emulation depending on real joystick(s).
    #               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
    #        timed: enable timed intervals for axis. (false is old style behaviour).
    #     autofire: continuously fires as long as you keep the button pressed.
    #       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
    #   buttonwrap: enable button wrapping at the number of emulated buttons.
    
    joysticktype=auto
    timed=true
    autofire=false
    swap34=false
    buttonwrap=true
    
    [serial]
    # serial1: set type of device connected to com port.
    #          Can be disabled, dummy, modem, nullmodem, directserial.
    #          Additional parameters must be in the same line in the form of
    #          parameter:value. Parameter for all types is irq.
    #          for directserial: realport (required), rxdelay (optional).
    #                           (realport:COM1 realport:ttyS0).
    #          for modem: listenport (optional).
    #          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
    #                         transparent, port, inhsocket (all optional).
    #          Example: serial1=modem listenport:5000
    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial2: see serial1
    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial3: see serial1
    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial4: see serial1
    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
    
    serial1=dummy
    serial2=dummy
    serial3=disabled
    serial4=disabled
    
    [dos]
    #            xms: Enable XMS support.
    #            ems: Enable EMS support.
    #            umb: Enable UMB support.
    # keyboardlayout: Language code of the keyboard layout (or none).
    
    xms=true
    ems=true
    umb=true
    keyboardlayout=auto
    
    [ipx]
    # ipx: Enable ipx over UDP/IP emulation.
    
    ipx=false
    
    [autoexec]
    # Lines in this section will be run at startup.
    
    [automount]
    mount c "c:\" -label C
    mount d "d:\" -label D
    mount e "e:\" -t cdrom -ioctl -Label E
    mount f "f:\" -t cdrom -ioctl -Label F
    mount g "g:\" -t cdrom -ioctl -Label G
    
    [autoselect_drive]
    C:\
  12. saintseiya

    saintseiya New Member

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    ..eee a question what is the most important of this emu?? what can does the people with this?
  13. zidine00

    zidine00 Active Member

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    play games made for the old dos os.
  14. Squall-Leonhart

    Squall-Leonhart NGemu Award Winner Award Winner!

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    Windows NT5+ doesn't support DOS VDM (sound issues) well, and most video cards also lack proper VESA support in the bios, Dosbox allows you to run most dos titles at playable speeds.

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