Epsxe 2.0.5's netplay savestate

Discussion in 'ePSXe Discussion' started by Lynxos, Jun 7, 2017.

  1. Lynxos

    Lynxos New Member

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    When I've checked the last epsxe features, I noticed that it has it's own netplay system with a feature I hope is what I think it is:
    "It is possible to load savestates in the player1, and it will be sent by
    net to the player2." (quoted from the ePSXe_en file in docs)
    But when I test it the load only works for player 1 and so the game goes desynced.
    Is there something I'm doing wrong?
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