ePSXe - Shark enhanced (by Tapeq)

Discussion in 'ePSXe Discussion' started by tapeq, Jan 12, 2013.

  1. christantoan

    christantoan New Member

    Messages:
    3
    Likes Received:
    0
    So, there's nothing I can do then.

    Thanks :)
  2. ProblemsHouston

    ProblemsHouston Awesome old gamer :d

    Messages:
    1
    Likes Received:
    0
    Hello everyone!
    You know about bug with Tomba 2, right?
    When the sound stops, the next sound is from another city.
    In ePSXe 1.9.0 sounds lagging and slows.
    Anybody have the solution to this problem? Because this problem has been there for a long time, but no solution :с

    Please help guys ^^
  3. Cuttlas

    Cuttlas New Member

    Messages:
    8
    Likes Received:
    0
    is ePSXe shark 1.9 for ePSXe 1.9? I have patched ePSXe 1.9 with it.
  4. tapeq

    tapeq Member

    Messages:
    531
    Likes Received:
    72
    Yes, but 1.9.0 support is buggy.
  5. Cuttlas

    Cuttlas New Member

    Messages:
    8
    Likes Received:
    0
    Thanks for reply, and When will the fixed one be release?
  6. tapeq

    tapeq Member

    Messages:
    531
    Likes Received:
    72
    There are no plans, for now... sorry.
  7. Cuttlas

    Cuttlas New Member

    Messages:
    8
    Likes Received:
    0
    tapeq if Shark will improve ePSXe abilities then why not to share the ideas of shark with ePSXe Developers so they can optimize ePSXe without the need of shark and release ePSXe 2.0?
  8. tapeq

    tapeq Member

    Messages:
    531
    Likes Received:
    72
    Not until ePSXe source code is open and compatibile with GPL v2. Using GPL code in closed source apps violates license.
    nullPointer likes this.
  9. Taran

    Taran Am I real?

    Messages:
    515
    Likes Received:
    18
    Quite honestly the best version of ePSXe right now is 1.8 with 1.8 shark.
  10. tapeq

    tapeq Member

    Messages:
    531
    Likes Received:
    72
    Authors of ePSXe seems to be not interested now in releasing any bugfixes for PC, because they make money from ePSXe Android port.
  11. KrossX

    KrossX クロスエクス

    Messages:
    4,664
    Likes Received:
    125
    But even if they can't use the gpl code, they could look at it as a detailed bug report.
  12. apex

    apex Member

    Messages:
    158
    Likes Received:
    9
    Has anyone tried running the patched 1.9.0 ePSXe.exe with command lines? I'm trying to run ePSXe with -nogui and -loadbin commands but it constantly crashes. Event Viewer shows "shark.dll" as the faulting module with, to me, nonsense hex codes.
    However, ePSXe 1.8.0 with the 1.8.0 Shark patch works just fine.
    I'm setting up LaunchBox and need to launch ePSXe with these command lines.
  13. tapeq

    tapeq Member

    Messages:
    531
    Likes Received:
    72
    Yes, I think is something for slowboot option, patch for that option modify commandline switches code.
  14. djdori11

    djdori11 New Member

    Messages:
    4
    Likes Received:
    0
    Hey, I want to use this tool especially for the pad plugin support, but unfortunately it doesn't work :O
    I have the padNRagePlugin.dll in the plugins folder but when I try choosing it in shark_padconfig.exe it doesn't even show up.
    Just to clarify, I was able to play with it on shark for 1.7.0.
  15. tapeq

    tapeq Member

    Messages:
    531
    Likes Received:
    72
    Why you need nRage ? I especially make Shark for supporting Xinput gamepads by using padPokopom, I did not test any other pad plugins, because DirectInput gamepad are supported by ePSXe itself.
  16. djdori11

    djdori11 New Member

    Messages:
    4
    Likes Received:
    0
    I see, but I need nRage for mouse binding.
  17. tapeq

    tapeq Member

    Messages:
    531
    Likes Received:
    72
    Last edited: Jan 26, 2015
  18. djdori11

    djdori11 New Member

    Messages:
    4
    Likes Received:
    0
  19. tapeq

    tapeq Member

    Messages:
    531
    Likes Received:
    72
    This plugin is packed by old ASPack version, witch not work for me properly on my Windows 8.1, but works properly when unpacked.

    EDIT: I think I not should distribute unpacked DLL but I can tell you what I used to unpack - PackerBreaker: http://www.sysreveal.com/category/packerbreaker/ - it will create padNRagePlugin.pb.1.dll that will work, but generated file (and PackerBreaker itself) can be detected by anti-virus program heuristic as malware so you need to add exclusion to your AV.
    Last edited: Jan 26, 2015
  20. djdori11

    djdori11 New Member

    Messages:
    4
    Likes Received:
    0
    Alright got it working! Thanks, appreciate it.

Share This Page