Discussion in 'ePSXe Discussion' started by tapeq, Jan 12, 2013.
So, there's nothing I can do then.
You know about bug with Tomba 2, right?
When the sound stops, the next sound is from another city.
In ePSXe 1.9.0 sounds lagging and slows.
Anybody have the solution to this problem? Because this problem has been there for a long time, but no solution :с
Please help guys ^^
is ePSXe shark 1.9 for ePSXe 1.9? I have patched ePSXe 1.9 with it.
Yes, but 1.9.0 support is buggy.
Thanks for reply, and When will the fixed one be release?
There are no plans, for now... sorry.
tapeq if Shark will improve ePSXe abilities then why not to share the ideas of shark with ePSXe Developers so they can optimize ePSXe without the need of shark and release ePSXe 2.0?
Not until ePSXe source code is open and compatibile with GPL v2. Using GPL code in closed source apps violates license.
Quite honestly the best version of ePSXe right now is 1.8 with 1.8 shark.
Authors of ePSXe seems to be not interested now in releasing any bugfixes for PC, because they make money from ePSXe Android port.
But even if they can't use the gpl code, they could look at it as a detailed bug report.
Has anyone tried running the patched 1.9.0 ePSXe.exe with command lines? I'm trying to run ePSXe with -nogui and -loadbin commands but it constantly crashes. Event Viewer shows "shark.dll" as the faulting module with, to me, nonsense hex codes.
However, ePSXe 1.8.0 with the 1.8.0 Shark patch works just fine.
I'm setting up LaunchBox and need to launch ePSXe with these command lines.
Yes, I think is something for slowboot option, patch for that option modify commandline switches code.
Hey, I want to use this tool especially for the pad plugin support, but unfortunately it doesn't work :O
I have the padNRagePlugin.dll in the plugins folder but when I try choosing it in shark_padconfig.exe it doesn't even show up.
Just to clarify, I was able to play with it on shark for 1.7.0.
Why you need nRage ? I especially make Shark for supporting Xinput gamepads by using padPokopom, I did not test any other pad plugins, because DirectInput gamepad are supported by ePSXe itself.
I see, but I need nRage for mouse binding.
What version you tried ? 2.3 (http://www.emutalk.net/threads/36135-NRage-Input-Plugin-V2-00-BETA-(an-overhaul)) seems to not have a PSEmuPro interface (does not export PADxxx symbols).
EDIT: I checked source code and that plugin is only for N64 emulators.
I'm talking about this one:
This plugin is packed by old ASPack version, witch not work for me properly on my Windows 8.1, but works properly when unpacked.
EDIT: I think I not should distribute unpacked DLL but I can tell you what I used to unpack - PackerBreaker: http://www.sysreveal.com/category/packerbreaker/ - it will create padNRagePlugin.pb.1.dll that will work, but generated file (and PackerBreaker itself) can be detected by anti-virus program heuristic as malware so you need to add exclusion to your AV.
Alright got it working! Thanks, appreciate it.
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