Final Fantasy IX

Discussion in 'General Screenshots' started by RZetlin, Apr 27, 2004.

  1. RZetlin

    RZetlin General of Tangerines

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    My Settings:

    Plugin: Pete's OpenGL Driver 1.1.75
    Author: Pete Bernert
    Card vendor: NVIDIA Corporation
    GFX card: GeForce2 MX/AGP/SSE

    Resolution/Color:
    - 640x480 Window mode
    [32 Bit]- Keep psx aspect ratio: on

    Textures:
    - R8G8B8A8
    - Filtering: 6
    - Hi-Res textures: 0
    - VRam size: 32 MBytes

    Framerate:
    - FPS limitation: on
    - Frame skipping: off
    - FPS limit: 60

    Compatibility:
    - Offscreen drawing: 3
    - Framebuffer texture: 2
    - Framebuffer access: 3
    - Alpha multipass: on
    - Mask bit: on
    - Advanced blending: on

    Misc:
    - Scanlines: off
    - Line mode: off
    - Unfiltered FB: off
    - 15 bit FB: off
    - Dithering: off
    - Screen smoothing: off
    - Screen cushion: off
    - Game fixes: on [00001203]
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  3. xNet_swatgod

    xNet_swatgod New Member

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    i notice in one of your shots, in the battle scene you have the same problem i had with the yellow blocks, i started using the opengl2 plug in and now it does not show up no more but i had to work with the configuration to get it back to working perfectly on my system again. :thumb:
  4. RZetlin

    RZetlin General of Tangerines

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    Is the yellow block suppose to be there?
  5. orysyz

    orysyz Shooting star

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    Hmm...... is this conf worked? check the box.
  6. hushypushy

    hushypushy <font color=#FFFFFF><b>the only one you've ever SE Contributors

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    oh man....that's running soooooo slowwwwwwww....how can you take that? try these settings.

    Plugin: Pete's OpenGL Driver 1.1.75
    Author: Pete Bernert
    Card vendor: NVIDIA Corporation
    GFX card: Stinger/emulated by GeForce FX 5600/AGP/SSE/3DNOW!

    Resolution/Color:
    - 640x480 Window mode
    [32 Bit]- Keep psx aspect ratio: off

    Textures:
    - R8G8B8A8
    - Filtering: 0
    - Hi-Res textures: 0
    - VRam size: 256 MBytes

    Framerate:
    - FPS limitation: on
    - Frame skipping: off
    - FPS limit: Auto

    Compatibility:
    - Offscreen drawing: 2
    - Framebuffer texture: 0
    - Framebuffer access: 4
    - Alpha multipass: on
    - Mask bit: on
    - Advanced blending: on

    Misc:
    - Scanlines: off
    - Line mode: off
    - Unfiltered FB: off
    - 15 bit FB: off
    - Dithering: off
    - Screen smoothing: off
    - Screen cushion: off
    - Game fixes: on [00000200]

    if you enable texture filtering, remember to enable stretching so the world map ground/battle floors/etc look nice and not tiled.
  7. ex0r

    ex0r New Member

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    wow 10 fps >.<
    check out my FF9 shots thread to its pretty big
    dont have the fps showed on screen but its 60 constant ;)
  8. cooliscool

    cooliscool Super Moderator Staff Member

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    Reall, that's horribly slow. Should be full speed with a P3 733 and GF2MX.. Try these settings, if not a bit lower res/color depth. Try to lower sound quality settings if they're high, aswell.

    Plugin: Pete's OpenGL Driver 1.1.74
    Author: Pete Bernert
    Card vendor: NVIDIA Corporation
    GFX card: GeForce4 MX 440 with AGP8X/AGP/SSE

    Resolution/Color:
    - 1024x768 Fullscreen - NO desktop changing [32 Bit]
    - Keep psx aspect ratio: on

    Textures:
    - B8G8R8A8
    - Filtering: 2
    - Hi-Res textures: 0
    - VRam size: 64 MBytes

    Framerate:
    - FPS limitation: on
    - Frame skipping: off
    - FPS limit: 60

    Compatibility:
    - Offscreen drawing: 2
    - Framebuffer texture: 2
    - Framebuffer access: 3
    - Alpha multipass: on
    - Mask bit: off
    - Advanced blending: on

    Misc:
    - Scanlines: off
    - Line mode: off
    - Unfiltered FB: off
    - 15 bit FB: off
    - Dithering: off
    - Screen smoothing: off
    - Screen cushion: off
    - Game fixes: off [00000001]

    Nice shots, btw. :)

    ex0r: I get 60FPS constant, too. ;)
  9. RZetlin

    RZetlin General of Tangerines

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    I believe that option is selected.

    I have the game windowed when I took the snapshot. That might make a difference in frame count.
  10. orysyz

    orysyz Shooting star

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    As long I remembered, that yellow stuff doesnt appeared in my gameplay.
  11. Kane

    Kane 邪魔ゎ指せない Contributors

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    You press 'delete' to toggle it on and off
  12. megalon0

    megalon0 New Member

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    Some screenshots I took a week or less ago

    [Disc 3 I think] So maybe spoliers?
  13. IceFlow

    IceFlow Mindful Human

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    Plugin: Pete's OpenGL Driver 1.1.75
    Author: Pete Bernert
    Card vendor: ATI Technologies Inc.
    GFX card: RADEON 9700 PRO x86/MMX/3DNow!/SSE

    Resolution/Color:
    - 1600x1200 Fullscreen - Desktop changing [32 Bit]
    - Keep psx aspect ratio: off

    Textures:
    - R8G8B8A8
    - Filtering: 6 - edge clamping supported
    - Hi-Res textures: 0
    - Palettized tex windows: off
    - VRam size: 128 MBytes - 196 textures usable

    Framerate:
    - FPS limitation: on
    - Frame skipping: off
    - FPS limit: 53

    Compatibility:
    - Offscreen drawing: 2
    - Framebuffer texture: 0
    - Framebuffer access: 4
    - Alpha multipass: on
    - Mask bit: on
    - Advanced blending: on (hardware)
    - Subtractive blending: activated

    Misc:
    - Scanlines: off
    - Line mode: off
    - Unfiltered FB: off
    - 15 bit FB: off
    - Dithering: off
    - Screen smoothing: off
    - Screen cushion: off
    - Game fixes: on [00001200]

    http://homepages.ihug.com.au/~iceflow/ff9.JPG
  14. Kane

    Kane 邪魔ゎ指せない Contributors

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    @IceFlow: Please consider not everyone has a l33t connection here. Use teh board upload function or link to the images as I did in the edit, thanks.
  15. DaHumAn

    DaHumAn I feel old....

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    if you have a powerful enough system pete's ogl2 always looks better with overall gameplay, except for ff8 heh. that game is just butt ugly with pogl2.
  16. IceFlow

    IceFlow Mindful Human

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    No way ,OGL2 is ugly with Final Fantasy 9. Best to use 1.75 with 6xAA.
  17. TheMaister

    TheMaister Go-player 15 kyu ^^

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    I always use these:

    Compatibility:
    - Offscreen drawing: 2
    - Framebuffer texture: 3
    - Framebuffer access: 0

    Full effects, doesn't get those ugly yellow blocks and such...
  18. NeoRevan

    NeoRevan New Member

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    RZetlin and TheMaister, you two are the best!!!!111one
    I had to register just to thank the two of you from saving me from having to fork out to chip the PS2 :D:D:D
    Combining both your settings I can now play the battle WITHOUT teh 3vi1 h4xx0r lag XD

    omfg Im so happy now, so excuse me if I sound like a 12 year old girl XD
    (Im an 18 year old guy. No really. ...fine dont believe me. :p )

    *dances*
    Dunn dunn dunn DUNN! No battle lag! whohoo!


    *ahem*
    *goes away*
  19. spoofer255

    spoofer255 New Member

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    CPU: AMD Barton 2500 XP
    GPU: GeForce 5900 FX (ForceWare 66.93)
    RAM: 512 DDR

    Plugin: Pete's OpenGL2 Driver 2.6
    Author: Pete Bernert
    Card vendor: NVIDIA Corporation
    GFX card: GeForce FX 5900XT/AGP/SSE/3DNOW!

    Resolution/Color:
    - 640x480 Fullscreen - NO desktop changing
    - Internal X resolution: 2
    - Internal Y resolution: 2
    - Keep psx aspect ratio: on
    - No render-to-texture: off

    - Filtering: 6
    - Hi-Res textures: 2
    - TexWin pixel shader: on
    - VRam size: 128 MBytes

    Framerate:
    - FPS limitation: on
    - Frame skipping: off
    - FPS limit: 60

    Compatibility:
    - Offscreen drawing: 1
    - Framebuffer effects: 3
    - Framebuffer uploads: 1

    Misc:
    - Scanlines: off
    - Mdec filter: on
    - Screen filtering: on
    - Shader effects: 1/4
    - Flicker-fix border size: 0
    - GF4/XP crash fix: off
    - Game fixes: on [00001000]
  20. hushypushy

    hushypushy <font color=#FFFFFF><b>the only one you've ever SE Contributors

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    some good looking shots there. but only 640x480? bump it up! your card can handle it.

    your "keep psx aspect ratio" is driving me nuts too :p

    but, it's a great game....i loved FF9, i beat it on PSX and on ePSXe.
  21. Ipswitch

    Ipswitch /dev/user

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    [​IMG]

    I love doing that.

    Plugin: Pete's OpenGL2 Driver 2.6
    Author: Pete Bernert
    Card vendor: NVIDIA Corporation
    GFX card: GeForce 6800 GT/AGP/SSE2/3DNOW!

    Resolution/Color:
    - 1280x1024 Fullscreen mode
    - Internal X resolution: 2
    - Internal Y resolution: 2
    - Keep psx aspect ratio: on
    - No render-to-texture: off

    - Filtering: 6
    - Hi-Res textures: 2
    - TexWin pixel shader: on
    - VRam size: 256 MBytes

    Framerate:
    - FPS limitation: on
    - Frame skipping: off
    - FPS limit: Auto

    Compatibility:
    - Offscreen drawing: 1
    - Framebuffer effects: 3
    - Framebuffer uploads: 1

    Misc:
    - Scanlines: off
    - Mdec filter: on
    - Screen filtering: on
    - Shader effects: 4/4
    - Flicker-fix border size: 2
    - GF4/XP crash fix: off
    - Game fixes: on [00001000]

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