I made a list of the freeze bugs that have been found so far. This is for games that goes ingame and show that they are properly emulated, but then hangs at a dialog box or something else. Perhaps it can help us find the cause of it and fix the problem. I have taken the liberty to attach pictures that other have posted. I hope that's okay. :thumb: Baten Kaitos - Eternal Wings (PAL and NTSC) - Status: Fixed in revision 609 - Cause: DSP bug - Diagnosis: When Xelha join the party (http://img118.imageshack.us/img118/7144/080818035127jn7.jpg) the message about it never goes away. Fire Emblem: Path of Radiance (NTSC, PAL too?): - Status: Problem still present in revision 4922 - SVN Issue: 214 - Cause: Unknown cause - Diagnosis: Hangs on random places. For example the conversation screens can hang before any characters appear. Sometimes it doesn't hang in a fatal way so you can continue the game by pressing Start to skip the screen. Most fatally it hangs at the last chapter during a conversation screen during the Endgame at 1:37 in this movie. In the scene after Elincia says "Fight true". If you press Start from there you get to a conversation screen with no characters on it and at that moment the game has hanged. :thumb: Mario Kart - Double Dash (NTSC and PAL) - Status: Fixed in revision 3392 - Cause: DSP bug - Diagnosis: Hangs after a finished level. Paper Mario - The Thousand-Year Door (NTSC, PAL too?) - Status: Not fixed - Cause: Unknown cause. No JIT bug, tried with all JIT disabled, CORE_DYNAREC, 64 bit, modified r242. No sound bug either? The music bug in Paper Mario seems to be a volume issue. - Diagnosis: The bug appears at the location shown in the beginning of this movie (YouTube - Paper Mario: TTYD - prologue - Part 2 (walkthrough)). The door never opens and the speech bubble from Professor Frankly doesn't go away. There's a post about it here (http://forums.ngemu.com/dolphin-discussion/109308-paper-mario-thousand-year-door-freezes.html). :thumb: Pikmin 2 (NTSC and PAL) - Status: Fixed in revision 3392 - Bug: DSP bug - Diagnosis: The game freezes before loading the second level. It can be seen at 6:30 in this video. Because the fps meter stops I would guess it's not a sound problem. With the other sound problems the fps meter kept going. - Update: No it was a sound problem. [Wii] Super Paper Mario (PAL, NTSC too?) - Status: Unknown cause - Diagnosis: The game freezes during the intro, at the location shown at 9:14 in this video. :thumb: Zelda - WW (NTSC and PAL) - Status: Fixed by the zelda-ucode emulation. Fixed with a hack by disabling startSoundVec() from the JAIBasic.cpp file - Cause: DSP bug - Diagnosis: The game freezes when getting an item, before the message dialog can be closed :thumb: Zelda - WW (NTSC and PAL) - Status: Fixed in revision 251 - Cause: Bug in fp_arith_s() case 18 in JIT Floating Point, no problem in Interpreter 1.03 - Diagnosis: Tower of the Gods, platforms don't move: The platforms at around 2:14 in this movie don't move. If you use the super hookshot to get up you will also find that the platforms upstairs are stuck to, for example the one he jumps on at 3:07. :thumb: Zelda - WW (NTSC and PAL): After you take a picture with the Picto box the game freezes. - Status: Fixed - Cause: This issue was related to the EFB copying. It's mentioned in these issue reports. :thumb: Zelda - TP (NTSC and PAL) - Status: Fixed in revision 251 - Cause: Bug in fp_arith_s() case 18 in JIT Floating Point - Diagnosis: Goron Mines, boss door: There's a pictures here (http://forums.ngemu.com/1413705-post100.html) courtesy of Rockman. Here's a movie for those that don't recognise the location (YouTube - The Legend of Zelda Twilight Princess Walkthrough Episode 37).