I'm having an problem with the bottom lower half of the walls in Fade to Black. This is either a problem with the emulator or the plugin. I'm using epsxe 2.0.5, and pete's opengl2 2.9 The internal x resolution is set to very high, and internal y resolution is set to ultra high. It seems like a texture render or accuracy problem. The original ps1 didn't have this. And this isn't because I'm standing on only certain areas of the room for the bottom lower half of the walls to split apart. The walls also look a little shaky on espxe, and on the original ps1 they are stable, and even. Here are some comparison screenshots. epsxe Original PS1 Console The bottom lower half of the walls are normal and even on the original ps1. And this isn't because it's in low resolution. On epsxe the very top parts of the walls are even, and normal, but not the lower half. If this truly was a resolution issue, the entire wall from very top to bottom should split apart on epsxe. Is there a setting on pete's opengl2 tweak extension 2.3 that I can do to make the walls like the original console.