GSdx

Discussion in 'PSX Plugin Questions & Troubleshooting' started by gabest, Nov 30, 2008.

  1. gabest

    gabest Emu author Award Winner!

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  3. gabest

    gabest Emu author Award Winner!

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    Implemented double resolution rendering, but sprites have a little problem at the edges :(
  4. Rebel_X

    Rebel_X Ƹ̵̡Ӝ̵̨̄Ʒ 龍我雷 Ƹ̵̡Ӝ̵̨̄Ʒ

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    so whats done so far with the psx renderer that other gpu plugins dont have?

    can it improve the graphics quality by taking the z buffer infos and do anistropic filtering for example!! or that is still impossible for PS1 emus..
  5. shunt

    shunt New Member

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    PSX doesnt have a z-buffer, to do that would require serious **** hle emulation, that would probably be too much game specific. So no that isn't ever gonna happen.

    btw what does this thread have to do with psx?

    Oh wait nevermid, didnt know this plugin worked for psx too.

    btw good to know someone is working on psx rendering. doing that myself too
    Last edited: Nov 30, 2008
  6. NexXxus

    NexXxus it'se miku!

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    you could make a gui with edit boxes to set a custom internal resolution ;)
    No PSX GPU Plugin had something like that before as far i know, they only had fixed doubled resolutions.

    Maybe for a reason?
  7. Borisz

    Borisz Vanned

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    It's software rendered, meaning it's accurate and doesnt require pergame hacks.
  8. shunt

    shunt New Member

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    Not necessarily. He is not going for accurate, and doing stuff that should have perceived graphical quality better than a real psx does. But what he has done so far shouldn't break games, although its theoretically possible.
  9. gabest

    gabest Emu author Award Winner!

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    Just doubling the resolution does not break anything, it can be done reliably. Texture filtering is another problem, it is already not compatible with color key transparency at normal resolution, but at least no resizing needed there. When upscaling the sprite edges pick up other pixels outside its texture area, like on my screenshot.
  10. Shadow Lady

    Shadow Lady <font color="#FF0066"><b>Advanced Newbie</b></font Contributors

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    so far it's a software gpu plugin that can do bilinear filtering and you can switch between 4:3 16:9 and stretched aspect ratios easy :p

    Filtering looks great except for the black borders :p

    btw for all those who are having trouble using the epsxe 1.7.0 frame limiter you need to use ePSXe SPU core as spu plugin, or use eternal spu with spuasync - wait (or at least worked for me)
    Last edited: Nov 30, 2008
  11. chris-007

    chris-007 -

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    Software based, but does use or at least ask for pixel shader 2.0. So it does not work on my i855 graphics.
  12. NexXxus

    NexXxus it'se miku!

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    @gabest
    i don't hope you overlooked that one in the PS2 GSdx thread so i post it here again

    or is it that color key transparency you meant?
  13. gabest

    gabest Emu author Award Winner!

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    I know there are coloring problems here and there, don't know why. The most obvious is in the bios, there are flat rectangles that are gray instead of blue.

    chris-007: The screens are rendered in system memory with the cpu, but they still need to be presented somehow. It could use dx7 too, I'll add that later.
  14. chris-007

    chris-007 -

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    Thank you gabest, I don't need DX7 output for this PSX plugin, the systems CPU is probably too slow for your software renderer anyway.
    But if you implement it, it would be nice for the PS2 software renderer. Might be usefull for servers with many cores, but very low graphicscard.
  15. gabest

    gabest Emu author Award Winner!

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    Nah, I wanted to do it anyway, my notebook has a p4 1.8 ghz cpu and it's dx7-only.
  16. Dax

    Dax ライチュウ|タオ

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    Will it have a config menu in the future in EPSXE[when I click config, nothing happens]? Just curious.
  17. Squall-Leonhart

    Squall-Leonhart NGemu Award Winner Award Winner!

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    spuasync - smooth ftw.
  18. Shadow Lady

    Shadow Lady <font color="#FF0066"><b>Advanced Newbie</b></font Contributors

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    Yes but smooth/simple spuasync wont give the framelimiter effect, or at least they didnt here :p
  19. Squall-Leonhart

    Squall-Leonhart NGemu Award Winner Award Winner!

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    :p taskmanager > affinity 0
  20. Shadow Lady

    Shadow Lady <font color="#FF0066"><b>Advanced Newbie</b></font Contributors

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    Same :eek:

    Are you sayin only I have this ehr... "problem"? :p
  21. Squall-Leonhart

    Squall-Leonhart NGemu Award Winner Award Winner!

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    You're one of 2 people where the fps limiter doesn't work properly.

    :evil: i'll need to borrow a multicore system to source out the problem.

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