GSdx

Discussion in 'PSX Plugin Questions & Troubleshooting' started by gabest, Nov 30, 2008.

  1. CheatMaster

    CheatMaster Active Member

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    For me the fps limiter doesn't work at all,it shows on the console
    * Enable framelimit!
    * Disable framelimit
    by pressing F4 but nothing happens

    Edit:Ops,didn't see the Shadow Lady post...it works now

    Last edited: Dec 3, 2008
  2. Mr.Henky

    Mr.Henky Member

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    You need to switch to fullscreen.
  3. gabest

    gabest Emu author Award Winner!

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    Does the limiter work with other gpu plugins?

    Btw, here is a pic from tekken 3 (update: ) and other games:
    Last edited: Dec 4, 2008
  4. Mr.Henky

    Mr.Henky Member

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    Limiter work with Pete's plugins. Didn't using others.

    Btw, here is my screenshot from Spyro 2 (looks ugly and is very slow):
  5. Mr.Henky

    Mr.Henky Member

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    Glitches and bugs I have noticed so far:
    1: Bilinear filtering and dithering works only in window mode.
    2: Bilinear filtering cause glitches and slowdown(at least in Spyro 2).
    3: Framelimiter works only in fullscreen.
  6. gabest

    gabest Emu author Award Winner!

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    Texture filtering should work in fullscreen too, the algorithm does not what mode directx runs in. As you noticed it can cause problems, but I have added a new mode to do not filter sprites, still there are cases when the game uses polygons for rectangular "sprite-like" primitives too, for example the characters in xenogears.
  7. BMarques

    BMarques New Member

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    good job gabest. I'm wondering though, just to kill the curiosity, when you run around the world in ff8, and engage a battle , a battle swirl happens. Usually in every software plugin, this battle swirl is completely black, how's yours ?
  8. gabest

    gabest Emu author Award Winner!

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    Not completly black, but mostly. I don't know how others look, can't say it's the same or different.
  9. BMarques

    BMarques New Member

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    Ah yes it's not completely. Sounds about the same then.
  10. Shadow Lady

    Shadow Lady <font color="#FF0066"><b>Advanced Newbie</b></font Contributors

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    Those screens look great, kinda looks like a D3D plugin now. ePSXe's frame limiter doesnt work ok for me unless i'm using ePSXe SPU, and as I prefer Eternal SPU plugin i've always used the GPU frame limiters for it. That and I use SSSPSX mostly over ePSXe :p
  11. Coolsvilleman

    Coolsvilleman Emulation to the max! Junior Contributor

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    I have no idea how the psx 3D interface works but wouldn't it be possible to create a high-level z-buffer if you have the vertices's of the polygons? Sure would be nice.
  12. gkk886

    gkk886 New Member

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    Hi, I just love Gsdx and it works fine on my PCSX2.
    Recently I'm trying it on ePSXe with Valkyrie Profile.
    Here are the screenshots about Gsdx compared with Pete's D3D and Pete's OpenGL. Gsdx has higher performance(higher fps, lower CPU usage) than the others, and the valkyrie looks smooth and fit in background well.
    However, the 3D effects may have more improvement since it is only software rendering now. So, I am looking forward to more configuration about hardware rendering or even the use of pixel shader.
    btw, I use Macbook with T7200(sse3), GMA950(D9, PS2.0) and forgive my poor English. :)
  13. Mr.Henky

    Mr.Henky Member

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    Update:
    1: Bilinear filtering and dithering works only in window mode - DX10
    2: Automatic fullscreen doesn't work, need to switch manually - DX10
    3: Bilinear filtering cause glitches and slowdown - DX9
    4: Framelimiter works only in fullscreen - DX10
    5: Framelimiter works only with internal SPU - DX9
    And yeah, it is slow, I have speed issues with my Athlon X2 6000 at 3.1 GHz. Hardware acceleration would by nice.:)
  14. NexXxus

    NexXxus it'se miku!

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    uhm, whats that game in the fifth screen?

    ah btw:
    i have problems with compiling gsdx in VS2008, something with SubWCRev:

    Code:
    1>------ Erstellen gestartet: Projekt: GSdx, Konfiguration: Release SSSE3 Win32 ------
    1>Präbuildereignis wird ausgeführt...
    1>SubWCRev 1.5.5, Build 14361 - 64 Bit 
    1>Usage: SubWCRev WorkingCopyPath [SrcVersionFile DstVersionFile] [-nmdf]
    1>Params:
    1>WorkingCopyPath    :   path to a Subversion working copy.
    1>SrcVersionFile     :   path to a template file containing keywords.
    1>DstVersionFile     :   path to save the resulting parsed file.
    1>-n                 :   if given, then SubWCRev will error if the working
    1>                       copy contains local modifications.
    1>-m                 :   if given, then SubWCRev will error if the working
    1>                       copy contains mixed revisions.
    1>-d                 :   if given, then SubWCRev will only do its job if
    1>                       DstVersionFile does not exist.
    1>-f                 :   if given, then SubWCRev will include the
    1>                       last-committed revision of folders. Default is
    1>                       to use only files to get the revision numbers.
    1>                       this only affects $WCREV$ and $WCDATE$.
    1>-e                 :   if given, also include dirs which are included
    1>                       with svn:externals, but only if they're from the
    1>                       same repository.
    1>-x                 :   if given, then SubWCRev will write the revisions
    1>                       numbers in HEX instead of decimal
    1>-X                 :   if given, then SubWCRev will write the revisions
    1>                       numbers in HEX with '0x' before them
    1>Switches must be given in a single argument, e.g. '-nm' not '-n -m'.
    1>SubWCRev reads the Subversion status of all files in a working copy
    1>excluding externals. If SrcVersionFile is specified, it is scanned
    1>for special placeholders of the form "$WCxxx$".
    1>SrcVersionFile is then copied to DstVersionFile but the placeholders
    1>are replaced with information about the working copy as follows:
    1>$WCREV$      Highest committed revision number
    1>$WCDATE$     Date of highest committed revision
    1>$WCDATE=$    Like $WCDATE$ with an added strftime format after the =
    1>$WCRANGE$    Update revision range
    1>$WCURL$      Repository URL of the working copy
    1>$WCNOW$      Current system date & time
    1>$WCNOW=$     Like $WCNOW$ with an added strftime format after the =
    1>Placeholders of the form "$WCxxx?TrueText:FalseText$" are replaced with
    1>TrueText if the tested condition is true, and FalseText if false.
    1>$WCMODS$     True if local modifications found
    1>$WCMIXED$    True if mixed update revisions found
    1>The strftime format strings for $WCDATE=$ & $WCNOW=$ must not be longer
    1>than 64 characters, and must not produce output greater than 128 characters.
    1>Project : error PRJ0019: Ein Tool hat einen Fehlercode aus folgender Quelle zurückgegeben: "Präbuildereignis wird ausgeführt..."
    1>Das Buildprotokoll wurde unter "file://c:\Users\Tom\Documents\Visual Studio 2008\Projekte\gsdx\gsdx\Win32\Release SSSE3\BuildLog.htm" gespeichert.
    1>GSdx - 1 Fehler, 0 Warnung(en)
    ========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========
    

    does someone know how to fix this?
  15. gabest

    gabest Emu author Award Winner!

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    - silent hill
    - add the directory of tortoisesvn to the path or to the bin path of visual studio. (note: also, put gsdx into a dir with no spaces, this util doesn't like it)
  16. NexXxus

    NexXxus it'se miku!

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    ok thx gabest.
  17. chris-007

    chris-007 -

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    I tested the new DX7 renderer of GSdx 0.1.12
    RidgeRacer(PAL) runs fullspeed with my Celeron M 1,3GHz, i855 graphics, WinXP.:yawn: Really nice.
    Speedlimiter works, unlimited about 65 fps in Ridge Racer
    Alt+Enter does not switch to fullscreen.
  18. Mr.Henky

    Mr.Henky Member

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    That's because is F7.
  19. krissgjeng

    krissgjeng Member

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    doesn't F7 just change to the internal software plugin, at least in epsxe 1.7
  20. Squall-Leonhart

    Squall-Leonhart NGemu Award Winner Award Winner!

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    yes, F7 changes to peopsoftgpu plugin.

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