Idea for finally killing those darned Shakey Textures!

Discussion in 'Misc PSX Discussion' started by KojiroTakenashi, Jul 5, 2005.

  1. KojiroTakenashi

    KojiroTakenashi New Member

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    FF9? Feh! I want my Legend of Dragoon, Jade Cocoon, Threads of Fate, etc!

    Seriously, though...too much work?

    Plugin reads one set of coordinates, plugin then reads next set of coordinates. Plugin then outputs the first set, a median of the first and second, then the second set of coordinates. Done with a little bit of caché work and BAM!, at least somewhat smoothed shaking.

    Why would you need to have at the game, when all you need to do is work with the plugin's reads and writes?
  2. KanedA

    KanedA PS2 PAL[v9], PS3Slim PAL Junior Contributor

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    it's not that no one wants to do that, but ppl are too lazy to do that, or don't have time :p ;)
  3. cloudsBro

    cloudsBro Argh my eyes, my eyes!?!?

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    the new fix in soft gpu plugin 1.17 has that repeated flat tex triangles. does that help the situation or make it worse?
  4. n_w95482

    n_w95482 Gone Contributors

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    That's just there to get a particular game working properly.
  5. cloudsBro

    cloudsBro Argh my eyes, my eyes!?!?

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    was ff9 rushed or something. how could the programmers code those shaky textures?
  6. hushypushy

    hushypushy <font color=#FFFFFF><b>the only one you've ever SE Contributors

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    they didnt code shaky textures. if you've ever played it on PSX you'll notice (or rather, not notice) the shakey textures. they just arent there.

    from here ill quote myself from this post http://www.ngemu.com/forums/showpost.php?p=872461&postcount=12 (which is in this thread....)

  7. otherman

    otherman New Member

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    I know, I know this is a very very old thead, but... It's so fun to read all of this "it's impossible" statement, now that we have gte-accuracy and perspective-correct textures (thank you edgbla!)
  8. Exos

    Exos New Member

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    Unfortunately, It's only partially fixed and still only in some games.

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