Hi... I'm looking for a great J2ME emulator. I only found "M Power Player", but this emulator is not good, because it's: Low-end emulator. Very buggy. Very high memory usage. Doesn't support most 3D games. Emulate 80% of most of games. Also people can develop their own J2ME emulator base on free "M Power Player" SDK: mpowerplayer - mobile games » Blog Archive » SDK Build 1185 SDK Build 1185 Notable changes: Core: improved graphics performance and fidelity on OS X, finally! (on Java 5 only) Core: fixed keyboard arrow keys not received by canvas. Core: better handling for international characters in file url paths when opening jads/jars. Core: support for bango purchasing: use MPP-Bango-Product-ID in your jad. Core: jad properties in an mpz were not getting whitespace trimmed. Core: fixed bug in skip() where EOF was ignored causing long pauses while reading. Core: jads can now refer to other jads as well as jars or mpzs. Core: open URL dialog no longer requires explicit http:// Core: can override keycode mapping for softkeys with MPP-Keypad-*-Keycode: useful for emulating devices Core: can specify MPP JAD properties with java environment properties (using -D): useful for build scripts. Core: can now suppress record store reading/writing in webstart player with MPP-Suppress-Record-Stores M3G: now using lwjgl1.0beta with universal binaries for OSX M3G: fixed errors in deserializing KeyFrameSequences. M3G: improved lighting with normals. M3G: fixed errors in deserializing Image2D with custom palettes.