Links and Guides to Custom Shaders for Pete's OpenGL2 plugin

Discussion in 'PSX Plugin Questions & Troubleshooting' started by ViperXtreme, Aug 11, 2006.

  1. shinra358

    shinra358 Member

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    Anything you can add to the AA 4.o Shader + NTSC color or the 4xMSAL + NTSC color in order to rid the artifacts left while using Extended + smooth sprites in petes opengl 2.9? The plugin hack solves most of the serious artifacts from it, anything you can do to add to that?
    guest.r likes this.
  2. SimoneT

    SimoneT work haunts me, but I'm running faster!

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    A big thank you to @guest.r for his help to improve the code of my shader. I think more than that I can not do.
    P.S.: you can control the "de blur" level via shader level...

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    Sephiroth983 and guest.r like this.
  3. guest.r

    guest.r Member

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    @SimoneT : I'm glad you found it useful. Nice idea about the shader level, i'm pleased with it. OTOH my previous implementation was useless beyond power of 2 in this context lol.

    @shinra358 : i made the AA 4.o shader a bit more aggressive without hurting 3D too much (which is actually hard to do). You can play with the offset value to even use it as a pure 3D AA shader if you like. It can be also used to play sprite games without xBRZ, but both ways look OK i guess. Feedback / some screenies are welcome. :p

    @Hyllian : please make me a level 2 DDT. :D

    Edit: i produced another nice(r) HQ version, but it's a bit slow. If you like 2xSai, then you will probably like this one too.

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    Last edited: Nov 27, 2016
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  4. shinra358

    shinra358 Member

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    A bit too close to tell, but I think I like the AA 4.o + ntsc more than the 4xMSAL + ntsc. First one seems more clearer while smoothing out 2D at the same time. The masking of the remainder of the leftover artifacts are about the same though. I was hoping for xbr or similar to close those artifacts up (from extended+smooth) like on ppsspp but I see by using the xbr shader here, it doesn't work that way here. But Imma stick with the AA 4.o + ntsc because the blur is crisper unlike the 4xmsal in which the blur is a bit grainier.
    Last edited: Nov 27, 2016
  5. SimoneT

    SimoneT work haunts me, but I'm running faster!

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    New version...

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  6. SimoneT

    SimoneT work haunts me, but I'm running faster!

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    And some snapshots:

    No filter
    upload_2016-11-28_13-59-4.png

    Filter lvl. 2
    upload_2016-11-28_13-59-34.png

    No filter
    upload_2016-11-28_14-0-31.png

    Filter lvl. 2
    upload_2016-11-28_14-2-45.png

    No filter
    upload_2016-11-28_14-3-22.png

    Filter lvl. 2
    upload_2016-11-28_14-4-2.png

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    VeryKooL, Sephiroth983 and guest.r like this.
  7. guest.r

    guest.r Member

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    Well, i think this one is nice, sure give it a try. :)

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    Damiand87 and SimoneT like this.
  8. SimoneT

    SimoneT work haunts me, but I'm running faster!

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    A big thank you to @guest.r for the 4xGLSoft lite shader. Enjoy.

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  9. SimoneT

    SimoneT work haunts me, but I'm running faster!

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    New version... @guest.r, 2D version could be converted for use with other emulators...

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    Last edited: Dec 7, 2016
  10. SimoneT

    SimoneT work haunts me, but I'm running faster!

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    Alternative configuration for pure 2D games. plugin config 2D.jpg
  11. guest.r

    guest.r Member

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    Nice stuff you made there, especially the low res setting. The best platform to develop faster and better shaders is ofc. Retroarch. I'm a huge fan of it. And it covers many emulators. You can also try the shaders on pictures, which is really nice. :)
    SimoneT likes this.
  12. SimoneT

    SimoneT work haunts me, but I'm running faster!

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    :)

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  13. RobSchwabRandom

    RobSchwabRandom New Member

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    I like the PsxFX + 5xBR 5.0 level3 and the new bump shader, is it possible to combine them for a fun experiment on games with full 3d? Like the Spyro, Crash, etc.
    Last edited: Dec 11, 2016
  14. SimoneT

    SimoneT work haunts me, but I'm running faster!

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    My AA shader... comments are wellcome:)

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  15. SimoneT

    SimoneT work haunts me, but I'm running faster!

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    I have redesigned my old MangaToon shader... now is really better! Try it with pure 3d games like Spiro series or Crash series... and give me some feadback if you like! Thanks.

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    Last edited: Dec 31, 2016
  16. LuisGD

    LuisGD New Member

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    Hey guys, sorry if this is the wrong place for a feedback.. If it is i will consider any advices.

    Just want to thank you all for the efforts of the shaders. Ive been playing LEGEND OF MANA now and using the AA Shader 4.o 2D+3D sharp turns it to an even better masterpiece! I cant take screenshots now, but it fits the game perfeclty.

    Sorry for any typos i cant speak english very well. Salutes from a brazilian player.

    Edit: Screenshots. Will update as i play.

    [​IMG]
  17. Sunwalker

    Sunwalker New Member

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    Recently, I have created 7 in 1 shader..In fact I still new and still learning in this shader.. I would like to say thank you to Hyllian and guest.r and simone.t, because I pick and customize some of the code there and combine all in one shader .. and before I distribute here I want certainty, Is Param window size or inverse size?.
  18. SimoneT

    SimoneT work haunts me, but I'm running faster!

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    OGL2Size = vec4(image_width,image_height,rect.size.width,rect.size.height)

    OGL2InvSize = vec4(1.0/image_width,1.0/image_height,1.0/rect.size.width,1.0/rect.size.height)

    OGL2Param = vec4(shaderQuality/image_width,shaderQuality/image_height,shaderQuality,0.0)

    Ciao.
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  19. SimoneT

    SimoneT work haunts me, but I'm running faster!

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    Try this...

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  20. Sunwalker

    Sunwalker New Member

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    I try to combine all AA in one shader but I fail, everytime I do it jagging the image and sometimes fps drop from 60fps to 40 fps, only this is good..HQ4X .. fast and not dropping fps ..

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