Discussion in 'Game/Console Discussion' started by RedLion, Oct 20, 2016.
Take it from Yelo! Some may find it fine!
I think it might be just fine on the switch.
@strike I'm surprised about that, I couldn't do anything properly with the 360 controller's d-pad... then again, I'm a fan of the DC controller's d-pad for fighting games and I think Paratech hated it.
So is not just me.
The best dpad is from the Playstation.
I jump a lot when I try to swipe for a shoryuken, that's why I use Guile with the xbox 1 stick.
sega saturn d-pad still the best
playstation the number two then? I do rate it high.
I'd say Dreamcast d-pad was the worst tho.
At the beginning you will struggle a lot and like Silenus said you will end up jumping and doing some crazy stuff but with the time you get used to it and all of sudden you master the timing on the analog and how to perfectly use it. Of course if you get annoyed by the first days of use and give up you will never get used at all.
As a reference look at this match i had a while ago. Take in count that i played fighting games all my life using the d-pad but now use the analog. With that in mind check out my moves and what i do as i move perfectly and in my opinion even faster than i moved back in the past with the d-pad. My opponent on that match is not just using a fighting stick but is also one of the highest Killer level in KI yet the fact that i'm using analog doesn't give me a disadvantage at all and my moves are well executed.
nah master system ftw
Don't let the dpad thing concerns you, the Switch ain't getting a good fighter.
All this talk about controllers: it was Nintendo that designed the classic design:
That classic button diamond and shoulder buttons spawn almost all controllers that have come since. If you add analog sticks and and a few extras you've got the all the playstation controllers (ps1 through ps4), all the xbox (original, x360,x1) controllers, the dreamcast controller (sort of), and probably other ones I can't remember.
Nintendo being Ninendo of course abandoned their legacy for a variety of experimental designs; although their pro controllers mirrored this they never bundled them with their console.
Nintendo are always innovative, but never like to stick with successful designs.
That post makes tons of sense.
Not true, it's getting a lot of them, but they're all at least 15 years old
I quite like it although my finger slips a bit sometimes because it doesn't have any texture.
The snes had a great controller imo, was my first console.
Although I got to the point where my friend had to add some carbon? or something to try to fix a nonresponsive dpad.
But that's where my love for SF began and I've been playing fighting games on dpads ever since. I hated the N64 controller, so when I handled a ps controller I saw glory again. Loved killer instinct 64 but the controller was a pain.
Ashens view on all this...
So: most of this we already know.
joy-con controller: noticeably inferior to pro controller.
1-2 switch: forget it
arms: forget it.
zelda: promising. looks better on handheld, on big screen too basic graphics.
Ultra Street Fighter II: not sure about.
Has Been Heroes : poor graphics.
Fast RMX: look a lot like f-zero.
Online sub: very limited extras.
mario kart, spaltoon: a lot like wii u versions
mario: strange GTA like levels.
We'll only really know when it releases
Amongst the info is that it won't have a browser (at least not at launch); I appreciate they put gaming first but I had hoped it could double as a tablet replacement.
@Samor What about Netflix?
that's not supported either :/
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