I watched a video recently about ActRaiser, a SNES game that is kinda weird, being an action adventure platformer, with RPG and building sim elements... Yeah, but the game is pretty cool, and I decided to see what other games its devs (Quintet) had made. And they made this PSX action RPG: "The Granstream Saga", under the dev name "Shade". Being fully 3D, I had to give it a go with PGXP. The 3D models are pretty simple, but I was surprised it actually ran at full 60FPS. PGXP has no major issues using "Memory only" mode, and although simplistic, it makes this game's models look quite nice: The Granstream Saga, PGXP "Memory only" mode, 640x480@60p, ResHack X/Y 2, no filters (besides MDEC filter for less artifacts during FMVs, meaning smaller bitrate and file size), widescreen hack enabled The beginning cutscene is unskippable, so I had to disable the FPS limiter, for a smaller video and smaller file size to upload . And the screen turning dark after the title seems to be a video plugin bug, because it doesn't happen on the software plugin, nor in Mednafen and pSX(fin). I had to put the settings this low to be able to capture the game at 60FPS without chopping, and it was nice that the audio plugin actually handled it well, maybe because the game uses older methods that Eternal SPU has better compatibility with... But the game seems to be quite heavy when running with PCSX-R(PGXP) and the Tweaks' enhancements, becoming slow when ResHack and xBRz is set very high, not even CPU overclock can save it (in my PC at least XD). And speaking of enhancements, this game looks gorgeous with xBRz (in my opinion): Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler This is using 1280x960, ResHack X/Y 4, xBRz x4 and no fullscreen filter or shaders, because it isn't necessary when fitting every pixel correctly (less xBRz aliasing, sharper image). This and Alundra are the only games so far that I haven't seen any issue with the Tweaks' xBRz implementation. There's no black "dirt" around text nor sprites, and no apparent "cuts" caused by the filter. 3D textures look sharp and correctly scaled, and there's no "deformation" of background scenery since they're not detailed enough, and text is very readable. Even FMVs run fullspeed, but they're natively 15FPS, so it's less frames for the filter to upscale anyway. Of course, I've never played this before, and haven't gone far enough into the game to see if there's more detail or stuff that xBRz could "break". But I think it looks pretty good still!