Pokemon Diamond/Pearl problem (crash)

Discussion in 'iDeaS Discussion' started by Ptera28, Sep 25, 2007.

  1. Ptera28

    Ptera28 New Member

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    Greetings.
    I've got some problems with pokemon Diamond/Pearl, it runs normally untill the first battle (when you choose your first pokemon from the briefcase) the foe pokemon colors aren't well, and after his HPs are down to 0, the game crashes, is that a known problem or am I the only one getting it?
    thanks
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  3. sigmax

    sigmax New Member

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    First the colors is a known problem be patient and wait for next versions maybe the bug will be solved;)

    Second Turn on the sound and it will not crash :p
  4. Ptera28

    Ptera28 New Member

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    Thanks a lot. This answers perfectly to my questions.
  5. sigmax

    sigmax New Member

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    You're welcome :D
  6. Ptera28

    Ptera28 New Member

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    I've got another question, which save type should I use for pokémon Diamond/Pearl? Thanks
  7. Marik J. Foxx

    Marik J. Foxx New Member

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    Flash 512k Save type
  8. sigmax

    sigmax New Member

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    It's better to use savestates cause sometimes when you wanna load your game save is bugged and won't load:p
  9. RockmanForte

    RockmanForte Rockman fan

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    No, it is Flash - 4 Mbit because of this cart is 1024 mbit. Do the math! ;)
  10. Squall-Leonhart

    Squall-Leonhart NGemu Award Winner Award Winner!

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    its better to not play at all until the battery saves are fixed.

    reason being is that once you load a state, you can't battery save at all anymore.
  11. Hiei-YYH

    Hiei-YYH THE Hentai M@ster

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    come on rockmanforte, ROM SIZE there is nothing to do with SAVE SIZE, i already told you a million times didn't I? each game have it own necessities when comes to saving. even a 8mb game can have a 512kb save.

    Flash 4mbit = Flash 512kb, then he's correct, since theres no EEPROM 4mbit.
  12. RockmanForte

    RockmanForte Rockman fan

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    Well... Yeah! Like, I’m a perfectionist. I thought I had come to terms with this affliction. ;) :evil:
  13. Squall-Leonhart

    Squall-Leonhart NGemu Award Winner Award Winner!

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    nogba saves wierdly in that case

    ideas saves Pokemon diamond as a 512KB file, but NO$GBA saves it as a 152KB file :\
  14. Hiei-YYH

    Hiei-YYH THE Hentai M@ster

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    don't you mean 521kb? it's because of the nogba head + foot + junk useless data.
  15. sigmax

    sigmax New Member

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    Why not set SAV/SNA File Format == Raw the save files always going to be 512kb;)
  16. Hiei-YYH

    Hiei-YYH THE Hentai M@ster

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    ah, thank you, i didn't know that... i thought there was only Uncompressed option. :rotflmao: now ideas accept no$gba saves normally.
  17. sigmax

    sigmax New Member

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    your're welcome ;)
  18. Ptera28

    Ptera28 New Member

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    The 3D graphics aren't good, on 1.0.1.9beta, (attached some scrennshoots), the last one is with alpha blending on, am I the only one getting this? and can someone help? thanks.
    note : it's worse when I load a savestate from 1.0.1.8 and the emu crashes (open GL plugin problem).
  19. Squall-Leonhart

    Squall-Leonhart NGemu Award Winner Award Winner!

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    the graphics are fine for me :| that looks like vertex artifacting, maybe check the temp on your video card/chip
  20. sigmax

    sigmax New Member

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    mine is running fine like Squall-Leonhart said check your video card options ;)
  21. Hiei-YYH

    Hiei-YYH THE Hentai M@ster

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    mine working fine too, did you over clocked your video card?

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