Discussion in 'PC Games Screenshots' started by Gladiator@, Sep 27, 2010.
I know what I'm installing next.
Trying the For Honor beta, performance is very good. Settings defaulted maxed out, I increased FOV a little bit, and changed the vsync setting. By default Vsync it was at double vsync, which limits itself to your refresh rate, turned it to triple which is smoother but with tiny latency delay.
Performance has been really good. I ultimately didn't have to change anything except the FOV and V-Sync. FPS stays higher than 70fps, everything is smooth.
The concept of the game is pretty simple: you have 3 "guard" mode which decides where you attack and where you block. Left/Right/Up. Then some classes can potentially combo some of their attacks in different ways, you can push/stun enemies, some characters have slightly different play styles (faster, slower, squishier, only temporary parry instead of permanent block). The position of the mouse decides where your guard is aimed at.
There's a mode where you duel 1vs1, a mode 2vs2 mode, and a 4vs4 mode where teams compete to control zones + many npc soldiers can be easily dispatched/helped to control a zone.
Outside of combat, in the main menu, each faction fights for control of a larger map. How well you do in combat decides how much you contribute to this overall fight. You gain war assets by playing, then decide where on the map you want to deploy those war assets.
The war is between 3 factions: Knights, Vikings, Samurais. The beta has 3 classes per faction, but from what I understand the full game has 4 per faction. And also 2 other small game modes (I think another 4vs4 and another 2vs2? not sure).
I'm enjoying The Evil Within, it's less "scary" and more "uncomfortable", but in a good way. It keeps me uncomfortable by never making me feel like I'm in control. The game reminds me of a dream-state, in a way. Where things that don't make sense, end up making sense in a "dream" kind of way. Falling in a hole, this hole rotating to the side, turning into a tunnel in which you walk. This type of "dream logic". The monsters are not particularly spooky (even if some of them are a bit original), and I never find myself going "OH GOD I DON'T WANT TO LOOK", but I'm always on edge, unaware of what will happen next exactly.
Then I also reinstalled Fallout 4, to test some cool mods (adding more interesting npcs, adding more stories) and the new textures. Did you guys know that if you untick a DLC on Steam it doesn't merely deactive the DLC, it apparently also deletes all of its data from your drive? Because that's when I found out when trying to troubleshoot a bug. A texture bug. When I unticked the new texture dlc. And lost 60gb of textures. Goddamnit.
Anyway, I typically avoid improving/tweaking graphics through performance-heavy 3rd party stuff like Enb. I very rarely find one I enjoy, one which works well with the entire game, and one which doesn't kill performance. But I enjoy mods which improve graphics by tweaking the actual game, I picked 3 this time around. One which tweaks outdoor weather + lightning, one which replaces grass with better grass, and a new one which tweaks all indoor lighting. (I hope it doesnt conflict with the weather one in any way).
The grass mod has a pretty big impact on FPS, but grass + new textures still gave me a good FPS. Afterward I decided to add a reshade preset just to add some SMAA, better colors and sharpening. I remember when Reshade only had a 1 fps impact... This one brought me from 60fps to 50fps. The fuck guys? Anyway, here's some screenshots.
And then I lost my 60gb of textures goddamnit.
First DLC for BF1 (4 maps, new game mode) released, so I played one map quickly. I took a few screenshots, but reinstalled MSI Afterburner and didn't tell it not to show my on-screen display (FPS, temperature, GPU usage) when taking screenshots. Downside is the pretty pictures have numbers on them. Upside is you guys at least get to see what kind of FPS a normal gaming PC gets when playing the game. (averaged 80 to 85)
Steam workshop is crap. NMM is the way to go.
Yeah, I've been using NMM, but since this was an official DLC for the game I thought it'd be safe to simply deactivate it inside Steam. Turns out it really shouldnt be done. Lesson learned.
If Bethesda tried harder, the game could look like this in vanilla. And then look better through mods.
OH GOD NO, THE BLOOD MOON, IT FOLLOWED ME ACROSS GAMES
Those shots have a bit of a cartooney vibe. Must be the bright colors.
I think the original design by Bethesda was meant to be slightly cartoonish. I had that impression back when they first showed the game.
With that said, you're right that the brighter colors make it pop out a little more. The colors felt washed out by default, so I used a very simple sweetfx preset to increase them a bit.
I've only just now realized that some of the objects in that room are floating over the ground.
Quick glimpse at Mass Effect: Andromeda.
The environment looks great. The character models with armors look pretty good too. But the models outside armor + faces are both as bad as advertised. And animations can be glaringly lazy in moments. Such as watching a Turian talk. They simply stretch the lips, and make the tongue levitate up and down inside the mouth. It's weeeeiiiiirrrrdddd.
The gameplay is alright. Cover system took a bit to get used to, and I'd prefer a manual button for it still, but it works. The combat is better overall, for people who prefer action. I only did the intro planet/mission + a bit of multiplayer. The intro mission was nice, it gave freedom to the player and did reward me for it. Found a bit of side-content, and my characters actually mentioned it in conversations later on.
If the game expands on what made the intro mission good, it'll be a fun game. If they patch in some better models+animations, and the game stays good, it'll be a worthwhile addition to the series. But those two remains "if" for now, it's merely a quick impression on what I've played.
As for the multiplayer: seems similar to the MP in Mass Effect 3, except I'm not sure it impacts the SP. I think my SP character might get rewards from me playing in the MP? Like items and such. I saw that the main character can send missions in the SP, and I can either have the AI randomly succeeds or fail, or I can take on the mission myself. It's a neat little system. I'm just not sure I enjoy the MP, as it's just very very simplistic missions in a tiny arena. Waves of monsters to be killed, very shallow objectives to complete. That's why that part reminds me of Mass Effect 3's MP.
I don't find performance to be as good as it should be. It's a pretty game, but not pretty enough not to run a bit faster. What mainly troubles me is that some scenes which don't look special at all bring my FPS down to 45. I'm talking about a very normal looking room, short view distance, nothing gorgeous about it.
This last picture is what happened in my second MP mission, as I randomly lost connection:
@Thanakil How long do you think it would take Bioware to issue a good patch for this game?
If we ignore the animation issues, the game is still very buggy overall. If you're worried about bugs, I'd say to wait a good month at least.
Bioware will talk about their plans regarding patches later this week, on the 4th I believe. It'll be easier to gauge how fast/slow their patching process will be afterward.
Of course if you want a space comedy opera i recommend getting the game as fast as possible
I'm not in a hurry.
I might get to play it in december after all patches and discounts. xd
Haven't finished Rise of Tomb raider, still got some quest on Blood and Wine and might play some Zelda and other wiiu stuff before.
More Final Fantasy 14. I'm up to level 28, the free trial goes up to level 35. Hit me up if you want a referral.
I really like the lighting in this game. And I enjoy seeing a medieval fantasy game with a more serious style to it, without going full-on-serious.
OH GOD NO, NOT THE LOST WOODS FROM ZELDA AGAIN. NOOOOOOOooooooooooooooooooooooo
The benefit of older games is that they're so easily compatible with supersampling. Something else I find interesting is when they're already compatible with 144hz monitors, when so many modern games struggle to go over 60fps (or in dumb cases, 30fps).
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