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Discussion starter · #21 · (Edited)
Prince of Persia : Rival Swords
EmulationStateId = broken
Revision 1614, x86, OpenGL/DirectX, Windows XP, DSP-HLE Plugin, Wiimote plug-in
Memory read error.

Tomb raider: underworld
EmulationStateId = broken
Revision 1614, x86, OpenGL/DirectX, Windows XP, DSP-HLE Plugin, Wiimote plug-in
it stay in loading state

dear denis411.....
I know is a stupid request but..... can you put all the revision of the same game one near the other? or have only one for every game? example:

prince of persia: rival swords
Revision 1316, problems...... specifics.....
Revision 1614, problems...... specifics.....

if possible.... thanks..... if not possible...... thanks.....
yea i think i get what you mean. sure ill do it.

updated list.
 
Tested:

De Blob (Pal)
EmulationStateId = Intro
Revision 1623, x86, OpenGL/DirectX, Vista, DSP-HLE Plugin, Wiimote plug-in
Games runs fine in all menus, and can create user. Can select story mode, then level, but locks up when you click to start level. Tried different settings, locks anyway.

Indy Jones Lego (Pal)
EmulationStateId = Broken
Revision 1623, x86, OpenGL/DirectX, Vista, DSP-HLE Plugin, Wiimote plug-in
If you wait about 90 seconds the music starts playing, but the screen remains black, no matter what settings are selected.

More to come if these are useful and I've done them right.



D.
 
@deadthings,

That's what we need. Thank you. :)
 
Hey, please change for my castlevania judgement.. It is not perfect... It is playable but you can't use Training and Versus because it will freezed. I will called it Playable. Can you fix that ? I have see lists "PERFECT".. Maybe you should change them to "PLAYABLE" unless someone step forward and say it is perfect because they finished it or something like that. Thanks.
 
Let's Tap (JAPAN)
EmulationStateId = Playable
game works great (including sound). for the "rhythm tap" game you need to enable one of the projection hacks to see the notes. the other games work flawlessly without any hack needed.
(i had to disable idle skipping cause the game was running too fast.)

Revision 1516, x64, OpenGL, real wiimote (obviously does not work with emulated one)

[edit]
since its missing in the list:

Animal Crossing: City Folk (NTSC)
EmulationStateId = Playable
game works great with 50-70 fps and full sound support. Seems to be "perfect" but this game is quite a long title and who knows what errors later appear .. we´ll see.
If you want to be able to use the on-screen-keyboard enable a projection hack, then the letters become visible. Handy at the beginning of the game ;)
btw: if you have problems to save your game, there is a solution posted in the thread. (http://forums.ngemu.com/dolphin-discussion/115300-wii-animal-crossing-city-folk.html)

Revision 1590, x64, OpenGL, real wiimote
also tryed:
Revision 1642: Game crashes with JIT execute error shortly after the beginning of the game (precisely when you visited your fist buyable home and you try to leave it)
 
Update for:
Mario Strikers: Charged (NTSC)
EmulationStateId = Playable
game working good now with sound effects and music (ingame + menu).
disable idle skipping else dolphin crashes after the intro.
fps around 35-40 here.
Revision 1642, x64, OpenGL, real wiimote

and a new one:
Shaun White Snowboarding (PAL)
EmulationStateId = Broken
right after starting the game, emu crashes with "Invalid Op - Error flattering 80000920 op 10006490"
Revision 1642, x64, OpenGL, real wiimote
 
Gravity: {reported by Lucholrr}
EmulationStateId = Perfect

Revision 1640, x86/x64, OpenGL , Windows XP, DSP-HLE Plugin, Wiimote Test 0.1

Kawasaki Jet Ski: {reported by Lucholrr}
EmulationStateId = Perfect

Revision 1640, x86/x64, OpenGL , Windows XP, DSP-HLE Plugin, Wiimote Test 0.1
 
@Lucholrr,

Did you finished both games ? They can't be PERFECT until you finish the games. It is best to say they are PLAYABLE for now unless you finished the games then yes it can be called "PERFECT"
 
update for:
Wii Music
EmulationStateId = Playable
when the screen turns black -> enable R945 projection hack.
still a lot of graphical glitches, but its pretty much playable.
Revision 1642, x64, OpenGL, real wiimote
 
Please update this:

Zack & Wiki: Quest for Barbaros' Treasure USA {reported by RockmanForte}
EmulationStateId = Playable
Intro and ingame has stutter but playable and a few graphical glitches.
Revision 1697, Windows XP x64, OpenGL, real wiimote
 
No More Heroes (NTSC)
EmulationStateId = Ingame
enable projection hack R954 to get ingame; after difficulty selection game stops responding to controller input. very low fps rate (10-20)
Revision 1697, x64, OpenGL, real wiimote
 
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