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update:
Tiger Woods 08 NTSC: {reported by aintemp}
EmulationStateId = Perfect
Sound works. Wiimote seems OK. Only text missing or misplaced.
--Revision SVN 1178, x86, OpenGL, Geforce 8800GTS, Vista,DSP-HLE Plugin, Wiimote Test 0.1
Tiger Woods 08 (PAL)
EmulationStateId = Ingame
Sound works only ingame not in menu. framerate is low (~30). missing text can be revealed by enabling "save texture cache", still there are a bunch of texture glitches. also enable R844 projection hack for visible putting sequence.
in addition the screen size is broken. it uses 3/4 of the normal "wii screen".
Revision 1697, x64, OpenGL, real wiimote


this game is far from "perfect" :rolleyes:
 
sorry for double post


One piece unlimited Episode 1 [JAP] :
EmulationStateId = other
Video Intro works very well with 35 fps without sound. In game no sound and black screen with 0.58 fps.
Revision 1449, x86, OpenGL, DSP-HLE Plugin, Windows Vista, Dolphin Wiimote Plugin
 
Why do you use old revision ? Wiimote test 0.1 was no longer because it is now fully working accord to the developer and it is called Dolphin Wiimote Plugin now.
 
Besides, I think that this renaming was done before the rev he used, so I guess he made a mistake and put in the wrong plugin name.
 
Top Spin 3 PAL: {reported by Xeiden}
EmulationStateId = InGame
Graphical errors, the game is slow, Tournament mode stucks game
--Dolphin SVN R1713, Intel Core 2 Quad Q8200 2.33GHz, ATI RADEON HD 3450 OpenGL, Windows XP SP3, DSP-HLE Plugin, Wiimote Test 0.1

Some pics:
http://xs134.xs.to/xs134/08012/start103.jpg
http://xs134.xs.to/xs134/08012/ingame165.jpg
http://xs134.xs.to/xs134/08012/ingame2733.jpg

No More Heroes PAL: {reported by Xeiden}
EmulationStateId = Broken
Game doesnt pass beyond start screen. The game was stuck in the third screen
--Dolphin SVN R1640, Intel Core 2 Quad Q8200 2.33GHz, ATI RADEON HD 3450 OpenGL, Windows XP SP3, DSP-HLE Plugin, Wiimote Test 0.1

Some pics:
http://xs434.xs.to/xs434/08012/start820.jpg
http://xs434.xs.to/xs434/08012/start2762.jpg
http://xs434.xs.to/xs434/08012/start3319.jpg

Disaster Day of Crisis PAL: {reported by Xeiden}
EmulationStateId = InGame
Little graphical errors, good soond, Little error for black screen in the bottom, I get Dolphin crashed in second level.
--Dolphin SVN R1640, Intel Core 2 Quad Q8200 2.33GHz, ATI RADEON HD 3450 OpenGL, Windows XP SP3, DSP-HLE Plugin, Wiimote Test 0.1

Pic:
http://xs134.xs.to/xs134/08012/crash972.jpg
 
Why do you use old revision ? Wiimote test 0.1 was no longer because it is now fully working accord to the developer and it is called Dolphin Wiimote Plugin now.
lol yes Why-Fi is right sorry I have put the wrong plugin name.

Disaster Day of Crisis PAL: {reported by Xeiden}
EmulationStateId = InGame
Little graphical errors, good soond, Little error for black screen in the bottom, I get Dolphin crashed in second level.
--Dolphin SVN R1640, Intel Core 2 Quad Q8200 2.33GHz, ATI RADEON HD 3450 OpenGL, Windows XP SP3, DSP-HLE Plugin, Wiimote Test 0.1
lol it's right I test with Dolphin SVN R1640 it's not work use the previous version it's work very well exemple : Dolphin SVN R1449 you can found it here http://cid-e788c69a4e2fefd9.skydrive.live.com/browse.aspx/DolPhin|_SVN :D
 
Game Party 2 (PAL)
EmulationStateId = Menu
Menu + saving works; emu hangs on any game loading screen.
Revision 1697, x64, OpenGL, real wiimote

[edit]
2 new games tested:

Carnival Games (NTSC)
EmulationStateId = Menu
it has a ingame graphics menu. ~1-2 fps in that very first menu. could not select anything / get any further.
Revision 1697, x64, OpenGL, real wiimote

Bomberman Land Wii (PAL)
EmulationStateId = Playable
enable projection hack R945, else you have graphic glitches in ingame videos. game has the same problem as mario & sonic olympia. so when it seems to stuck, just press the "home" button twice and it continues (eg. end of mini game, 2x "home", "press A button" appears).
overall very playable.
Revision 1697, x64, OpenGL, real wiimote
 
Super Monkey Ball Banana Blitz (NTSC-U)
EmulationStateID = Playable
Seems to run fine at good speed, first level loaded but I can't play through it because I need a real wiimote. Would be great if someone else tested. Weird lines at the top left of the screen, but besides that all graphics look perfect with no hacks enabled.
R1728 x86, OpenGL plugin, emulated wiimote
Screenshot: http://img213.imageshack.us/img213/1236/supermonkeyballdg9.jpg
 
Safecracker PAL: {reported by Quezako}
EmulationStateId = Playable
Title screen takes some time to load, but the game is fully working. You must have the wii-mote + nunchuck. You have to uncheck R945.
--Dolphin SVN R1718, AMD Athlon 64 4000+ 2.40GHz, Nvidia Geforce 8800 GT OpenGL, Windows Vista SP1, DSP-HLE Plugin, Wiimote Test 0.1
 
Safecracker PAL: {reported by Quezako}
EmulationStateId = Perfect
Title screen takes some time to load, but the game is fully working. You must have the wii-mote + nunchuck.
--Dolphin SVN R1718, AMD Athlon 64 4000+ 2.40GHz, Nvidia Geforce 8800 GT OpenGL, Windows Vista SP1, DSP-HLE Plugin, Wiimote Test 0.1
Perfect ? are you sure ? Did you finish this game without a problem ???
 
[Wii] PES2008
EmulationStateId = Broken
DolphinWx R1804

Error: "Iswx: Instruction unimplemented"
Error: "stswx: Instruction unimpplemented"

[Wii] 007 Quantum of Solace
EmulationStateId = Broken
DolphinWx R1860

When loading Wii Remote Instruction, it becomes unstable (FPS goes to infinity) ...
Then it hanges
 
Fatal Frame 4
Region: jpn
in game

Dolphin SVN R 1804
DSP HLE
GFX Plugin: OpenGL
Enable DualCore: Checked
Enable Idle Skipping: Checked
Optimize Quantizers: Checked
Enable Progressive Scan: Checked

Sound - fine
Graphic -perfect
fps - 28-30, Full Speed (at least at the beginning)
Game waiting for something, like in RE Umbrella Chronicals (not freeze), in the beginning, after second cut scene

PC Config:
Asus P5KC
Intel® Core™2 E8400/ 3.00GHz
Geforce 8800GT 512MB
4Gb Corsair DDR2/800MHz
Windows xp 32bit

low fps because of fraps
http://www.youtube.com/watch?v=gx21wmsvWxk
 
One Piece : Unlimited Adventure - NTSC

EmulationStateId = InGame

Goes InGame, with Safe Texture Cache to see the text clearly, but it has a bloom white shiny effect, you can see it, in the screens that i posted in the SVN Shots thread. I didnt test it more, cause of that effect that made me get consufed, oh yeah and sound is good. Is kinda missmatched in cutscenes but InGame is fine.

-Dolphin SVN R1804, OGL Plugin, DSP-HLE Plugin
-Core2Duo E7200@3.0, 2x1GB Ram, ATI 4850, Windows XP x86
 
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