svn 1854
config:
Core:
enable dualcore
enable idle skipping
hle the bios all the time
enable dynamic recompliation
Lock threads to cores
WII:Use EURGB60 Mode (Pal6)
Graphic Plugin: OPGl with SMG hack 1 on
resolution:1440*900
stretch to fit and render to main window enabled
svn 1854
config:
Core:
enable dualcore
enable idle skipping
hle the bios all the time
enable dynamic recompliation
Lock threads to cores
WII:Use EURGB60 Mode (Pal6)
Graphic Plugin: OPGl with SMG hack 1 on
resolution:1440*900
stretch to fit and render to main window enabled
Thanks...... i'll try. Now I think i know why it dowsn't run for me...... NTSC..... i read all the posts now and..... i came here to modify my post..... but I'll try thanks
svn 1854
config:
Core:
enable dualcore
enable idle skipping
hle the bios all the time
enable dynamic recompliation
Lock threads to cores
WII:Use EURGB60 Mode (Pal6)
Graphic Plugin: OPGl with SMG hack 1 on
resolution:1440*900
stretch to fit and render to main window enabled
reading this post i see that you post an "update" sometimes... is that you update the list with all the posts before your? I have noticed that a lot of games are missing from the list.... sorry if i'm in error... and different tests of the same game are not together..... am I right? (sorry and delete this post if not). I think that a list of compatibilities may help the developers too so..... if it is well made...... thanks
I just checked with 1855 and his settings, and it crashes in exactly the same spot each time. I've tried changing all the settings and doing it again, and it still crashes at this point. Mario Galaxy does not do anything different, plain and simple.
A screenshot isn't going to prove anything if we can't replicate it.
SOUL CALIBUR Legends seams playable with 1882
Some gliches and wiard color probs but playable
Sword is flickering but uncheck optimized quantizers make sword fully visible but some weird glitches appeared
No sound in CG movies , when in game saund is work bun out of sync , sometimes FX is missing
svn 1854
config:
Core:
enable dualcore
enable idle skipping
hle the bios all the time
enable dynamic recompliation
Lock threads to cores
WII:Use EURGB60 Mode (Pal6)
Graphic Plugin: OPGl with SMG hack 1 on
resolution:1440*900
stretch to fit and render to main window enabled
Wii de Asobu Mario Tennis GC (JPN)
EmulationStateId = Ingame
Sound works good; some graphical glitches but no other ingame errors.
game is playable
Revision 1997, x64, OpenGL, real wiimote
Suzumiya Haruhi no Gekidou (Japan)
EmulationStateId= Broken
This game unfortunetly just doesn't show anything , just hangs, (black screen).
Revision 2014, x32, OpenGL, Pentium D, Windows XP, DSP-HLE, KB/X360pad & Wiimote Plugins
WWE Smackdown vs Raw 2009 (PAL) (see official thread :thumb
EmulationStateId = Ingame
Finally successfully reached menus and even ingame. But ingame graphics are corrupted. Used save file.
Revision 1368 (SSBB) x86, OpenGL, DSP-HLE, Emulated Wiimote
Used Wii Progressive Scan disabled
Mario Party 8 (PAL)
EmulationStateId = Ingame
Using TLB hack it's possible to reach ingame.
Revision 2303 (IL) x86, OpenGL, DSP-HLE, Emulated Wiimote
Nice to heard that i am fan of sonic!! Is it playble for both NTSC and pal version?? Does it works with latest dolphin version?? Also what pc does it needs for full speed???
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