Discussion in 'Xebra/Arbex Discussion' started by Ilya-v, Jan 14, 2011.
There needs to be a tutorial for the Android port.
I don't know what's been changed...
From what I can tell, you no longer need a BIOS image to run the emulator. XEBRA now boots its own. Also, the graphic glitch with Spyro 2 seems to be fixed. There is also a new option in the graphics menu.
Sounds like it uses HLE BIOS emulation, which means the compatibility would be considerably lower. What's the new option? And there really should be documentation on how to run the Android port lol But glad to know it's at least slightly easier to config this time around.
Sounds like it uses HLE BIOS emulation
Probably, yes. I do find it odd though that XEBRA modifies my BIOS image every time I load it (SCPH 1001 version) though.
What's the new option?
Draw with OpenGL (Highly experimental).
Damn, that's not good, LLE BIOS emulation is far superior and I hope that compatibility doesn't go down the toilet, but that other part, that can't be good either. And OpenGL API can now be used? About time lol.
Damn, that's not good
It has been doing that for as long as I have been using it though. It still boots the standard screens before the games start. Even if you did not have a BIOS image, before it would make one if you didn't load one. Now it doesn't do that.
If someone would only make a config guide, the emulator's confusing to set up.
The emulator just re-writes the currently used bios image to disc on exit in case you loaded one in the menu. it can be ignored.
As for the new option it is HLE graphics rendering with high resolution up scaling like Pete's OGL plugins. (buggy at the moment)
I dont think this emu uses HLE bios but rather a home made bios clone like the one in No$PSX. You can still use an official bios so no need to worry about compatibility.
So, no decent tutorials for how to config it, at all? I love how I asked this a few times and people just ignore it, it's really starting to piss me off.
So, no decent tutorials for how to config it, at all?
I'd love to help you if I could, but I don't run the emulator on Android.
Also did some tests today, and I have good news and bad news.
Good news is the audio has less latency than the last release, and the title screen glitches with Spyro 2 and 3 have been fixed.
The bad news is the audio is less stable than before. I tested with just MegaMan X4, but every time the audio would stop when transitioning to a new screen (Either naturally or when skipping screens via button pressing.), it would pause for a second, then repeat roughly the last 0.5 seconds of audio that played. This also happened a couple of times when the audio was playing, but it was rare.
There were different graphic glitches this time as well. Again, when transitioning from one screen to another (Black screens only it seemed.), in some instances, I would see a still image of the very top of the Maverick Hunter Command Center before it scrolls down to the bottom where you see the boss selection screen. This also seems to happen partially with part of the logo for PS1 appearing in the lower right hand corner of the screen right before the game itself boots.
The basic usage to start a game on android is to set a bios and game in the settings menu, press the back button and then hit power on the OSD buttons. I also got black screens sometimes if I did anything else with the settings before starting the game.
Hey guys, I've been using XEBRA for quite some time now and I got to say it's the best PSX emulator I've ever used. This level of accuracy is what I value the most in an emulator - no need to change settings for each game just select an ISO and go. However the recent version has a little annoying bug it caps it's framerate to 20 FPS. Does anyone else have the same problem? Also there is now an option that increases the internal resoulution just like ePSXe or PCSX. For now it's buggy completely unusable but knowing the developer he's going to try to make it as accurate as possible. The best emu is going to be even better.
Frameskip is on by default. Change both Display Skip and Draw Skip in the Video Output settings to 0
If you care about accuracy then you might want to give mednafen a go.
And why frameskip is on by default is beyond me.. Anyway the newest version seems to be unstable it crashes crash 3 warped I will stick to the older for now. Haven't tried mednafen as I do not like multi system emulators especially those without GUI but I might give it a go sometime.
Frameskip being on default is probably leftover from the android port of XEBRA that needs it to get fullspeed on some weaker devices.
Don't let the multi-system part put you off mednafen as the playstation core is original to it and really worth trying. Mednaffe is a good GUI frontend for it too.
Just thought I would let everyone know that a new version came out in July.
EDIT: It would appear in my testing of MegaMan X4 so far that the above audio instability issues are now gone! Hooray!
New version up:
- Run Mode 2 I've packed only (little fast) some more.
- Run Mode 2 I've packed only (little fast) some more.
the link is down... better use a more stable source
Actually grabbing it from the home page is safer/more stable:
Download is at the bottom by clicking the picture (strange that the link works there as I posted the same)
EmuCR is kinda hit or miss sometimes but it's great if everything else fails though.
I've searched, searched and searched even more but I cannot find the answer to my issue.
I love Xebra, however, I cannot get the right analog stick to work for some reason and I'm not sure what the 'correct' configuration is.
Is it supposed to be set as 0:Xpos and 0:Ypos as the left analog is set to? Doing so causes the stick not to work at all. Changing it to 0:Rpos and 0:Zpos makes it so I can move the character's 'sight', up and down but not side to side. Changing it to 0:U and 0:V positions allow me to move the sight left and right but not up and down.
When I change the axis to 1:, 2:, or 3: (X,Y,R,Z etc) it causes the 'sight' to spin around and around endlessly.
I'm using a PS3 controller and it works fine with other emulators such as xPSEx and PSX-R but not Xebra so I know it has to be a configuration error somewhere. I just can't seem to figure out what's going on.
Also, in case you need to know this, the ranges are 0 to 256 for both left and right analog sticks.
If anyone could provide some insight to help me get my controller working properly, I will be greatly appreciative because I want to be able to make Xebra my go to emulator.
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